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博客园 - 阿土仔

Unity 2019中对象池的用法 Unity UGUI动态生成控件 Unity场景间数据传递方法 UGUI防止穿透和判断点击的是否是UI Unity中的Character Controller Unity插件研究-EasyTouch V5 Unity塔防游戏的创建 Unity性能优化-DrawCall Unity性能优化-对象池 Unity性能优化-音频设置 Unity性能优化-遮挡剔除 Unity异步加载场景 Unity 协程 HBuilder git使用-分工合作 HBuilder git合作-代码同步 微信小程序开发-窗体设置 HBuilder git合作-从Git Hub Clone项目 HBuilder git合作-上传项目到Git Hub HBuilder git使用-建立仓库,邀请用户
微信小程序开发-tabbar组件
阿土仔 · 2018-11-21 · via 博客园 - 阿土仔

"tabBar": {

"backgroundColor": "#303133",

"color": "#ffffff",

"selectedColor": "#CC1004",

"list": [

{

"pagePath": "pages/subject/subject",

"text": "专题",

"iconPath": "pages/images/tab/subject-0.jpg",

"selectedIconPath": "pages/images/tab/subject-1.jpg"

},

{

"pagePath": "pages/classify/classify",

"text": "分类",

"iconPath": "pages/images/tab/classify-0.jpg",

"selectedIconPath": "pages/images/tab/classify-1.jpg"

},

{

"pagePath": "pages/download/download",

"text": "下载",

"iconPath": "pages/images/tab/download-0.jpg",

"selectedIconPath": "pages/images/tab/download-1.jpg"

},

{

"pagePath": "pages/me/me",

"text": "我的",

"iconPath": "pages/images/tab/me-0.jpg",

"selectedIconPath": "pages/images/tab/me-1.jpg"

},

{

"pagePath": "pages/setup/setup",

"text": "设置",

"iconPath": "pages/images/tab/setup-0.jpg",

"selectedIconPath": "pages/images/tab/setup-1.jpg"

}

]

}