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博客园 - 阿土仔

Unity 2019中对象池的用法 Unity UGUI动态生成控件 Unity场景间数据传递方法 Unity中的Character Controller Unity插件研究-EasyTouch V5 Unity塔防游戏的创建 Unity性能优化-DrawCall Unity性能优化-对象池 Unity性能优化-音频设置 Unity性能优化-遮挡剔除 Unity异步加载场景 Unity 协程 HBuilder git使用-分工合作 HBuilder git合作-代码同步 微信小程序开发-窗体设置 HBuilder git合作-从Git Hub Clone项目 HBuilder git合作-上传项目到Git Hub 微信小程序开发-tabbar组件 HBuilder git使用-建立仓库,邀请用户
UGUI防止穿透和判断点击的是否是UI
阿土仔 · 2019-09-03 · via 博客园 - 阿土仔
   #if IPHONE || ANDROID
    if (EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))
#else
    if (EventSystem.current.IsPointerOverGameObject())
#endif
        Debug.Log("当前触摸在UI上");
            
    else 
           Debug.Log("当前没有触摸在UI上");

       注意EventSystem.current.IsPointerOverGameObject是指点击的物体是否是一个能响应EventSystem的物体(也就是UGUI控件)

posted @ 2019-09-03 21:08  阿土仔  阅读(346)  评论(0)    收藏  举报