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Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried After spending more than a decade in early access, robotic survival game Scrap Mechanic enters 1.0 later this month Dragon Age writer David Gaider's next game is a light-hearted heist RPG, if he can get the funding for it Now is the winter of your discontent, console blaggards: the RPS team reflect on PlayStation going digital-only What are we all playing this weekend? 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Clutch doesn't look like just a Forza Horizon clone, judging by its first lengthy livestream, though I'm concerned it might spread itself too thin
Mark Warren · 2026-06-26 · via Rock, Paper, Shotgun
Theo and Cass sitting on a Porsche in Clutch.
Image credit: Maverick Games

If there's one obvious criticism you can levy at Forza Horizon 6, aside from who bankrolled it, it's that Playground Games' latest racer's very much an iterative sequel. There's plenty to it you'll have seen and done before if you've played previous entries. Clutch, the debut racer ex-Forza director-headed studio Maverick Games recently revealed, certainly isn't content just to follow a single established path. Having just watched devs Maverick's first lengthy livestream of it in action, it's trying to spin even more plates inspired by different moulds of driving game than I initially thought. Though, whether it nails all of those elements remains to be seen.

Watch on YouTube

In the livestream, Brown and a couple of fellow Maverick devs played through the opening hour or so of Clutch. As you might expect from a story driven racer with Forza roots, that meant a lot of jumping between choreographed set pieces and cutscenes introducing characters like sibling protagonists Theo and Cass. Compared to what's been shown off to this point, though, my prevailing thought coming out of the stream is simple: by jove, Clutch is trying to emulate a lot of different types of racing game.

There's the Horizon-esque element of driving around an exotic locale - the south of France in this case - collecting cars that was front and centre right out of the gates. Beyond that, though, the tech-laden heists leading to police chases and more track-oriented racing of the R1K racing series seem less like extra layers within an overall very Horizony game as I initially thought, and more like Maverick have attempted to glom together a Horizon game with Need For Speed: Hot Pursuit and Codemasters' most recent Grid games.

At one point in the stream, protagonist Theo's roped into stealing an Aston Martin fitted with an experimental harpoon from the mafia in a sequence that feels like it'd not be too out of place in 007 First Light. You skulk around a car park avoiding the vision cones of security jeeps and ducking down in the seat when they go by. Then you takes a lift to the penthouse and control Theo as he walks on foot around it until he spots the car, promptly driving it off a helipad. From there, the ensuing chase is the sort of run from both grounded and airborne cops that you get in Hot Pursuit.

Meanwhile, over in R1K land, there's a dramatic F1 Drive to Survive-esque story about the series being in crisis over the need to increase safety while not losing the raw edge to its racing. The on-track action's more Forza Motorsport than Horizon, with each car decked out in sponsored liveries and taking the fastest lines rewarded over stylish sliding.

Both are very different propositions to Forza Horizon's typically quite chill feel, where just expanding your garage amid a motoring celebration's the be all and end all. Even Clutch's street races add a twist to the mix, featuring a scrolling chat full of comments from anonymous randos on the HUD, in order to mesh with the idea that these races are being livestreamed. It all looks exciting, but there's an awful lot going on or off in different directions at all times.

As a result, even if the game's intro's certainly not the best bit to judge this from, I'm a tad concerned that in trying to pack so many driving activities with different vibes and requirements in, Clutch might end up excelling at none of them. Forza Horizon might not be trying enough new stuff, but its devs clearly know what they're trying to nail above all else - the thrill of taking on scenic open roads in any car you fancy - and stick to it. Kudos to Maverick Games for taking a crack at going all out, though, rather than feeling they had to narrow their vision and arguably play things a bit safer. I certainly hope Clutch can stick all of these landings.