惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

博客园_首页
博客园 - 三生石上(FineUI控件)
爱范儿
爱范儿
Vercel News
Vercel News
aimingoo的专栏
aimingoo的专栏
The GitHub Blog
The GitHub Blog
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
A
About on SuperTechFans
H
Hackread – Cybersecurity News, Data Breaches, AI and More
量子位
Hugging Face - Blog
Hugging Face - Blog
C
Check Point Blog
Engineering at Meta
Engineering at Meta
有赞技术团队
有赞技术团队
月光博客
月光博客
M
MIT News - Artificial intelligence
V
Visual Studio Blog
Stack Overflow Blog
Stack Overflow Blog
阮一峰的网络日志
阮一峰的网络日志
D
DataBreaches.Net
I
InfoQ
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
The Cloudflare Blog
雷峰网
雷峰网

Rock, Paper, Shotgun

Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried
Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lov...
Edwin Evans-Thirlwell · 2026-07-08 · via Rock, Paper, Shotgun

Ace Team take Lovecraft's novella to 17th century South America

Four Spanish explorers brandishing pistols, crosses, spears and torches, with tentacles creeping towards them. From The Mound: Omen Of Cthulhu
Image credit: Nacon / Rock Paper Shotgun

Seeking relief from the terrible light of the Xbox resettification, I fall into the sweet, dank embrace of The Mound: Omen of Cthulhu, a 17th century extraction game in which four crucifix-wielding, musket-toting Spanish explorers venture to a jungle full of creatures inspired by Lovecraftian horror. Why would they set foot in such an awful place? For loot, of course. Why else do Europeans travel to other countries?

I confess, I've not paid much attention to The Mound, hitherto – there are a lot of Lovecraft adaptations, many of them pretty abysmal – but that was before I realised that it's the work of Ace Team, developers of Zeno Clash, The Eternal Cylinder and Clash: Artefacts of Chaos. Aside from being a terrific studio, Ace Team are based in Chile, a culture that has seen more than its fair share of Spanish conquistadors. I'm interested to see what they do with this particular setting. I'm also interested to see what they do with Lovecraft, whose presentation of people and spaces beyond North America and Europe could charitably be described as "a wee bit biggoty".

Watch on YouTube

The Mound is actually the name of a Lovecraft novella. The original book is set in 1920s Oklahoma, so copious liberties are evident even before you get to all the sexy chat of mission tiers and XP. Here is how it works: you start on a galleon owned by an avaricious Captain, whom I suspect of harbouring tentacles somewhere about his person. Each mission sees you rowing to the mainland and searching for treasure, while running errands such as rescuing stranded sailors and gathering Dihuene mushrooms for the evening repast.

Then it all goes wrong. People start puking up centipedes. The dead walk. Giant bats get all up in your grill. Worse, your senses begin to betray you. You'll take a swing at a lunging horror and realise you've just murdered the expedition's priest. The sky rains blood. Layouts glitch, with some players seeing spike pits where others detect solid ground. The gaps between certain trees become somewhat... detached from the rest of the environment. Dreadful wrigglebeasts appear from behind one trunk and disappear behind the next, like Cheshire Cats decked in demon spaghetti.

The jungle broadly consists of open-ended areas and trashed colonial forts that serve as spawn points, once you've acquired their logbooks. Somewhere at the heart of it all lies the Mound, source of the greatest plunder. Fark me, I'm not going in there. I'm just here to pick mushrooms. The vibe and handling at large put me in mind of Left 4 Dead – in place of Valve's auld AI director, the jungle itself is framed as a sleeping presence. Sooner or later, all your blundering and thrashing is going to wake it up.

You can find a demo for The Mound: Omen of Cthulhu on Steam – the full game launches on 15th July. If absolutely nothing else, this should give good munster. Ace Team have created some amazing grotesques. One big question is whether the project can weather the decline of publishers Nacon, who filed for bankruptcy in February.