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Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried
"I know how devastating it is, and my heart's with all of...
Edwin Evans-Thirlwell · 2026-07-07 · via Rock, Paper, Shotgun

Fury and sorrow from current and former staff

A front-on view of the Doom Slayer, the protagonist in Doom: The Dark Ages, clad in their familiar armour and staring at the camera while holding at their side the new Saw Shield weapon.
Image credit: Rock Paper Shotgun/Bethesda

Xbox aren't closing or selling off Doom developers id Software as part of their latest business teardown, but they are reportedly laying off around half the studio, with swinging cuts aimed at id's legendary technology team in particular. Even as out-going staff fulminate about the situation, studio co-founder John Romero has urged all concerned to preserve "code, assets, stories" and other historical artefacts that risk being wiped away during the restructure.

While Microsoft have yet to formally confirm how many people they're letting go from id Software, there's plenty of smoke in the air. 3D Realms and Apogee founder Scott Miller took to Xitter earlier to declare that “most, if not all,” of id's coders have been dismissed, citing contacts at the studio. Jeff Gardiner, a former project lead at Bethesda Game Studios, also claims to have heard that 95 id staffers have lost their jobs. These reports have been corroborated by anonymous Game Developer sources. All this during the release week for Doom: The Dark Ages expansion Revelations.

A number of id Software developers have already announced their departures on LinkedIn. They include 20 year veteran systems programmer Michael Maynard, who doesn't mince his words in his appraisal of id's past accomplishments and Microsoft's handling of the business. "We created arguably THE BEST first person engine technology in the industry," Maynard writes. "Arguably the best tech on any system! With literally the best of the best coders in the industry. THREE GAMES (14 years) in a row. Without question!! Google is your friend. We dominated the FPS industry in many ways!!

"Yet today, Microsoft/XBOX decided half the team was deemed USELESS and needed to be let go," Maynard continues, "despite all the amazing work and effort from every designer, programmer, artist, audio specialist, level designer, fx, tech design, and on and on and on. Just, let them go.... Such a waste for an entire team dedicated to excellence for many years."

Being a bear of little brain, I can't speak to distinctions between this coder and that, but id Software are undoubtedly famous for their technology. The original Doom engine remains the heart of an incredible scene of total conversions and fan games. The subsequent Quake engine spawned a long line of id Tech iterations, endowed with such silicon-based sorcery as Rage's MegaTextures and the copious raytracing of Doom: The Dark Ages. Like their ancient rivals, Unreal Engine developers Epic, id once licensed their engine for commercial use, but ceased this practice after id Tech 4.

It's speculation, but Microsoft getting rid of so many id Software coders could indicate that they're planning to abandon the engine entirely. Xbox CEO Asha Sharma's Xitter post announcing the layoffs mentions the need to "streamline how we work across our tools, with a cleaner code base". Sharma also talks about having fewer vendor contracts, but I would not be surprised if Microsoft had struck a deal with Epic to use the AI-addled Unreal Engine 6 for future id games. Still, as Julian observed to me just now in the RPS Den of Iniquity (company Gchat group), why get rid of such talented techheads at a time of hardware price hikes, when fancy-looking games really need to be optimised to run on existing machines?

Among those reacting to id's woes on social media is departed founder John Romero, one of the creators of the original Doom. Romero himself recently fell afoul of Microsoft's reductions: his and Brenda Romero's company Romero Games had to lay off staff last year, after losing funding for a new shooter project.

"I’m so sorry for everyone at id Software affected by these layoffs," Romero wrote on Bluesky today. "I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.

"The people at id have done a great job moving that legacy forward," he went on. "DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people."

Romero also took the opportunity to stress the importance of digital preservation (some additional context: PlayStation manufacturers Sony recently announced that they're dropping discs). "I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has," Romero wrote. "I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them).

"I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs," he concluded. "Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you."

Best of luck to everybody affected.

Update 7th July 2026: Michael Maynard has updated his LinkedIn post, explaining in a comment on this article that he feels his earlier statements were too harsh. Here is the replacement text.

“Big day today at Id Software! We produced arguably THE BEST first person action games, in the entire industry. DOOM, DOOM:Eternal, DOOM: The Dark Ages. The quinticential modern trilogy of first person action!

Yet today, Microsoft/XBOX decided half the team was no longer needed and should be let go; despite all the amazing work and effort from every designer, programmer, artist, audio specialist, level designer, fx, tech design, and on and on and on.

Yes, I was part of the team (roughly 50% of the company) that was let go today. (I was there for OVER 20 years! RAGE through DOOM: Dark Ages) Sad but, I've been doing this (video games) for over 40 years so, not a huge surprise to me. Just really sad that this is how Id Software, the PIONEER/ INNOVATOR of FPS action games is relegated to just another "reorganization" of assets.”