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Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried
After split with Xbox, Hitman developer IO will "continue...
Julian Benson · 2026-07-07 · via Rock, Paper, Shotgun

Project Fantasy takes flight

Placeholder art for IO Interactive's Project Fantasy.
Image credit: Io Interactive

Last week brought the news that Xbox had dropped their support for Project Fantasy the, er, fantasy project in development at IO Interactive. The Hitman maker announced they would remain "100% committed" to the game, and ensure "This wonderful universe will see the light of day", but they also acknowledged that there would need to be layoffs.

IOI have now confirmed that they have been able to regain full ownership of Project Fantasy and they will "continue to develop and fund it independently". But that production has come with a significant cost: the closure of their Istanbul office.

"Following the end of our external finance partnership on Project Fantasy, IOI has regained full ownership of the project and our IP," IOI said in a statement published to X. "We will continue to develop and fund it independently amongst our other projects. With this context, we had to find a new balance for the long-term future of the studio, focused on the success of our main internal core titles instead of external projects and potential mobile game derivatives. This has meant making changes as well as proposed changes across our studios: the closure of our Istanbul studio and starting a process to part ways with colleagues who have been a meaningful part of what makes IOI what it is."

Opened in 2023, IOI described the studio as an effort to "establish a hub for AAA game development in the region".

IOI claim this closure will allow them to "retain the long-term future of IO Interactive as one of the very few fully independent AAA developer and publisher, as well as to give Project Fantasy the best possible foundation to succeed under our own passion and direction."

There are significant risks to taking complete responsibility with Project Fantasy, even for a studio like IO Interactive, which are one of the few independent studios putting out AAA games. While World of Assassination is a big success that continues to sell copies, it's easy to forget that the first season of the Hitman reboot was made while IO was a subsidiary of Square Enix and the sequel, made after buying back their independence, was funded by Warner Bros. Even Hitman 3 was partly funded with a 12-month exclusivity deal with the Epic Games Store.

007: First Light shows IOI can have success with a series other than Hitman, but Bond's obviously a hugely recognised name. So the support of Xbox likely made Project Fantasy a much more palatable risk. And, recent years have shown that IO are also capable of having costly misses. IOI moved into publishing with last year's Mindseye, the open world shooter from Rockstar alum Leslie Benzies. After terrible reviews, several rounds of layoffs, and Benzies making allegations of saboteurs working against his game, IO eventually parted ways with the company.

Among all the terrible news of Microsoft's layoffs, it's been a positive to see studios spun out instead of shuttered and ownership of a project like Project Fantasy given back to IO Interactive rather than cancelled, but it's very much a double-edged sword.