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Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried
Doom, Quake and Wolfenstein games will still reportedly b...
Mark Warren · 2026-07-06 · via Rock, Paper, Shotgun

Meanwhile, Minecraft devs Mojang have moved directly underneath boss Asha Sharma

A shotgun being pointed at a demon thing in Doom: The Dark Ages.
Image credit: Id Software / Bethesda Softworks

Xbox have officially announced the scale of the mass layoffs and rejigging of their studio lineup which have loomed on the horizon for the past couple of weeks. While Double Fine, Compulsion Games, Ninja Theory, Undead Labs, and Arkane all face futures outside of Xbox, the cuts and changes have also affected how a number of studios remaining under the Microsoft banner will operate going forwards.

Prior to today, July 6th, a report from The Information claimed that pumping out new Fallout and Elder Scrolls games at a faster pace would be a key goal set as CEO Asha Sharma tries to steer the ship in a new direction with a heavier focus on established big series. Mirroring that, Sharma wrote in her email about today's cuts that in addition to the studios leaving the fold, Xbox are "making reductions across other units, and in some cases, shifting investment to focus on higher priority projects".

"These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and Xbox Game Studios," Sharma continued. "None of our first party publicly announced games or projects are being cancelled as part of these reductions."

According to Bloomberg's report on the upheaval, while that does mean a "significant overhaul" for ZeniMax on top of a pivot to focus on big series like Fallout and The Elder Scrolls, those two won't become the only games left in town. Revived classic series Doom, Quake, and Wolfenstein will continue to be worked on under the publishers. Though, Bloomberg's Jason Schreier reports that id Software are laying off "a significant number of staff" as part of today's cuts.

Looking to another PC mainstay, Sharma announced that Minecraft developers Mojang are moving to report directly to her. That's part of efforts to wring as much as possible out of the square realm and King-developed mobile juggernaut Candy Crush, which the CEO argues have "increasingly become platforms and are our largest by monthly active players".

According to Game File, Sharma reckons Minecraft's been massively underinvested in over the past six-ish years, leading to lose ground to blocky competitor Roblox. While Roblox have been plowing money into growing their blockverse, Minecraft has instead reportedly been serving as a source of funding for Xbox's various other gaming efforts. So, the suggestion seems to be that a lot more cash will be going back into Mojang's sandbox.

Amid all the bad news, I'm glad to hear that any extra push on Fallout and Elder Scrolls isn't seeing everything not on that level at ZeniMax chucked in the bin. As Edwin wrote in our story digging directly into the layoffs and studio spin-offs, best of luck to everybody at Xbox affected by these cuts.