惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

WordPress大学
WordPress大学
M
MIT News - Artificial intelligence
MyScale Blog
MyScale Blog
博客园_首页
G
Google Developers Blog
博客园 - 【当耐特】
美团技术团队
博客园 - 聂微东
Stack Overflow Blog
Stack Overflow Blog
Vercel News
Vercel News
小众软件
小众软件
博客园 - 司徒正美
雷峰网
雷峰网
T
Tailwind CSS Blog
V
V2EX
博客园 - 三生石上(FineUI控件)
F
Fortinet All Blogs
罗磊的独立博客
量子位
P
Proofpoint News Feed
Microsoft Azure Blog
Microsoft Azure Blog
月光博客
月光博客
A
About on SuperTechFans
Hugging Face - Blog
Hugging Face - Blog

Rock, Paper, Shotgun

Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried
Object Impermanence is a puzzle game where the moment you...
Oisin Kuhnke · 2026-07-05 · via Rock, Paper, Shotgun
A first-person perspective of a slightly dilapidated, quaint, alien building in Object Impermanence.
Image credit: Slugware

Remember when you were a baby, and someone would cover their face with their hands, thusly disappearing entirely from existence, only to return and scream at you? This is to do with something called object permanence, an idea of understanding that even when you can't see something, it still exists, something that babies genuinely do struggle with. So how about a game that puts this to the test? Enter Object Impermanence, a puzzle game where nothing exists unless you look at it.

Let's put this into perspective. Object Impermanence appears to have gone to the Portal School of Puzzle Design. By that I mean, there are objects you have to hold and place in particular places in order to make doors open, for example. In this case, it's alien looking balls (the whole game takes place on a planet you and your science expedition have been sent to take a look at when, uh oh, you crash land on it, so you investigate the ruins of a seemingly long dead society).

Watch on YouTube

These balls need to be placed in certain spots, but the only thing is, if they disappear out of your view, they stop existing. Say in one instance, you're rolling a ball through a pipe. If you don't attempt to look at it through the gaps in the pipe, it won't roll anymore. This titular object impermanence exists to other things in the world too, like a sewer grate that you can't get through… unless you turn around so you can't see it any more and just walk backwards.

It's all quite clever, and even a bit tense at times; there's a moment in the trailer where a train car almost crashes into you, but if look away quick enough and just like that, no more train car. I'm curious to see what other kinds of tricks (and treats) await in Object Impermanence, which has a rough release window of Q4, 2026. You can wishlist it on Steam, and try out its demo, right here.