惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

阮一峰的网络日志
阮一峰的网络日志
Blog — PlanetScale
Blog — PlanetScale
B
Blog RSS Feed
L
LangChain Blog
Jina AI
Jina AI
爱范儿
爱范儿
C
Check Point Blog
云风的 BLOG
云风的 BLOG
Last Week in AI
Last Week in AI
月光博客
月光博客
GbyAI
GbyAI
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
Stack Overflow Blog
Stack Overflow Blog
V
V2EX
A
About on SuperTechFans
有赞技术团队
有赞技术团队
Microsoft Azure Blog
Microsoft Azure Blog
The GitHub Blog
The GitHub Blog
博客园 - Franky
Apple Machine Learning Research
Apple Machine Learning Research
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
Google DeepMind News
Google DeepMind News
博客园 - 三生石上(FineUI控件)
S
SegmentFault 最新的问题

Rock, Paper, Shotgun

Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried
Get spirited away to a weird, scary version of a Japanese...
Oisin Kuhnke · 2026-07-08 · via Rock, Paper, Shotgun
A first-person perspective of someone holding a film camera in a Japanese indoor shopping street in SOMBRAS: negative frames.
Image credit: Maboroshi Artworks

About a year and a half ago I bought a point and shoot 35mm film camera because I was getting a bit bored of taking photos on my phone in the name of capturing a memory, only to literally never look at them again. Film just has a magic to it, a magic that's difficult to capture in a game for obvious technical reasons. But how about mechanical ones? Enter SOMBRAS: negative frames, a horror-lite photography game about a Japanese-Spanish photography student who gets spirited away.

Here's the setup. You play as Shiomi Alterio, that photography student, now living with her father in a small Japanese town following her parents' divorce and a move from Europe. Then (uh oh!) she gets swept up into an alternate version of the world where things are just that little bit more scary, and there are a bunch of other women that look like her.

Watch on YouTube

For whatever reason, to escape she must take photos of all the weird things she comes across, as well as make friends with all these alternate versions of her. The thing I like about the look of SOMBRAS, outside of its strong art direction, is that Shiomi is equipped with a film camera, and she seemingly has to develop each roll of film she has. I'm hoping that the way this translates, and adds a bit of friction, is that there's only so many photos you can take before developing a roll; the satisfaction in shooting film is learning what it is you want to look at, and being choosy about those things.

Apparently continuing to shoot more and more photos will help inspire you and let you upgrade your camera. Doesn't sound too far off from how Umurangi Generation works (this is your regularly scheduled reminder to go and play that, by the way). Right now there's also a playtest you can sign up to if you fancy, but if not, you can always wishlist it on Steam.