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Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried After spending more than a decade in early access, robotic survival game Scrap Mechanic enters 1.0 later this month Dragon Age writer David Gaider's next game is a light-hearted heist RPG, if he can get the funding for it Now is the winter of your discontent, console blaggards: the RPS team reflect on PlayStation going digital-only What are we all playing this weekend? 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"I torture myself over every last detail": Stardew Valley's creator is having a real time of it with Haunted Chocolatier's recipe book interface Valve's Steam Machine gets competition in the "Stim Machine", a cheeky French PC box that's already reportedly been re-named Deep and volatile Terraria-style factory sim Sandustry hits early access in August, Hooded Horse announce How to survive the memory shortage crisis: a PC owner's guide Creative Assembly confirm Total War: Medieval 3's starting factions, pegging out a complex world of schemers and killers, feudal giants and emerging empires Clutch doesn't look like just a Forza Horizon clone, judging by its first lengthy livestream, though I'm concerned it might spread itself too thin "Once Darth Vader came for you, you were just going to die": We could have had an MMO about Jedi refugees hiding from the Empire, if Star Wars Galaxies had gone differently South of Midnight studio Compulsion Games are allowing staff to openly seek new jobs ahead of possible Xbox layoffs, according to report A year on from its launch, former Blizzard devs' Wildgate only has one last update left, but it's not shutting down Punch a buff frog and try not to let it hit you back with its massive tongue in the frenetic BREKEKEKEX
New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter
Mark Warren · 2026-07-09 · via Rock, Paper, Shotgun
Benny and two Great Khans attempting to murder the courier in Fallout: New Vegas.
Image credit: Obsidian

I rather like Fallout: New Vegas. It's one of my favourite games of all time, if not number one. Ever since I first played it as an impressionable teenager, I've been dying to see its developers Obsidian offered more chances to turn their well-honed talents for building deep RPGs with compelling worlds on the series about life after the bombs drop.

That's what makes the fact I'm now getting to write the words 'Obsidian are reportedly set to begin work on a new Fallout game helmed by New Vegas Josh Sawyer' with thoroughly mixed feelings as utterly galling as it is.

According to Bloomberg, that's the Outer Worlds studio's new direction as of this week, with plans for a sequel to Avowed and some other unannounced projects chucked in the bin as a result. Sawyer had reportedly been directing an RPG that was "structurally and thematically" similar to Fallout, but wasn't a Fallout game prior to taking the helm on this new Fallout game.

The pivot, of course, follows around a quarter of Obsidian's workforce being laid off earlier this week as part of Microsoft's latest round of mass layoffs. With around 1600 people thrown out of the window across the Xbox division, CEO Asha Sharma's issued a decree to go all-in on established big hitter series.

It's in that undeniably shitty context that the studio I've long craved more Fallout from are returning to the series. If I was a selfish dickhead who only cared about getting the games I think I want, I'd be running around the room celebrating, probably shirtless since it's very hot in the UK right now. I'm not. I'm feeling gutted for Obsidian's devs that, whether or not working on a new Fallout game is a prospect they'd be keen to pursue in a vacuum, they're now having to do so as part of a push from management who've just forced them to say goodbye to a sizeable cohort of their colleagues.

It doesn't feel like a triumphant return or a pleasant surprise to help tide everyone over while Bethesda take the time they need to get to and cook up the next mainline Fallout. It seemingly isn't Obsidian getting to do something cool on top of being allowed to keep on trying to turn the quirky RPG series they've gotten off the ground in the years since New Vegas into games as beloved as household names like Fallout or The Elder Scrolls, even if some staff will reportedly keep working on the Avowed sequel for now in the hopes it might be revived one day.

It feels like a courier being knelt over a grave and told at gunpoint that this is the game that you will work, if you want to convince us that we should hold off on pulling this trigger just a little bit longer. It feels like a band you like returning from experimental records to release some new music that's deliberately hitting similarly popular notes to their biggest past hits, because their manager's blown a vast chunk of all of their savings on dodgy crypto investments, and now those mortgage payments are looking a lot more terrifying.

I'm not naive. I know professional studios have to make the games that make the most money, first and foremost. We all need to pay the bills. But rarely does it feel as though whether making a certain game is actually something a studio want to do from a creative perspective matters as little as it probably does in this case.

This new Fallout game from Obsidian, whenever it arrives, will more than likely be good, if not great. The vastly talented people working on it will pull on all of their RPG expertise and bust their asses to make the best game they can. It'll probably make Microsoft more money than that Avowed sequel or another Outer Worlds entry would have.

I'll probably enjoy playing it. I'll also probably find myself repeatedly asking why it had to be born in circumstances as horrible as these.