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JetBrains GameDev Days 2026 – Call for Speakers - The JetBrains Blog
Anna Ruban · 2026-07-15 · via The JetBrains Blog
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Essential productivity kit for .NET and game developers

.NET Tools AI Events Rider TeamCity

JetBrains GameDev Day is back! Join us online on September 28, 2026, for a day dedicated to game development, practical engineering, tools, workflows, and the people building games across the world.

We’re looking for speakers who are excited to share their knowledge, experience, lessons learned, tools, or creative approaches with the gamedev community.

About GameDev Day

GameDev Day is a free, live, online event hosted by JetBrains and shaped by the community.

It brings together developers, tech artists, toolsmiths, engine programmers, and teams working across different parts of game development, including engine internals, CI/CD pipelines, debugging, performance, architecture, developer tooling, production workflows, AI, and more.

Whether you’re working with Unity, Unreal Engine, Godot, custom engines, internal tools, or production pipelines, we’d love to hear from you.

What kind of talks are we looking for?

We welcome talks that are practical, thoughtful, technical, or experience-driven – anything that can help, inspire, or challenge fellow game developers.

Topics may include, but are not limited to:

  • Engine-focused workflows and optimizations: Unity, Unreal Engine, Godot, custom engines.
  • Performance optimization, memory management, profiling, and debugging workflows.
  • Game architecture: balancing maintainability, performance, and production realities.
  • CI/CD pipelines, build automation, testing, and deployment workflows.
  • AI-assisted and agentic development workflows in gamedev.
  • Developer tools, internal tools, editor extensions, and open-source libraries.
  • Cloud-based workflows and distributed development for game teams.
  • C++, C#, Kotlin, and other languages used in game development.
  • Cross-platform development and build complexity.
  • Collaboration between engineers, tech artists, designers, and production teams.
  • Lessons learned from shipping, scaling, or maintaining games and tools.

We’re especially happy to see talks that showcase how JetBrains tools support your work, but this is completely optional. If you have a story, idea, tool, workflow, or experience that others can learn from, we’d love to hear about it.

Talk format

All talks will be presented live and in English.

Suggested session formats:

  • 30-minute talk
  • 45-minute deep dive
  • 60-minute technical session or demo-driven talk

Each session may include a short Q&A. We’ll work with selected speakers to find a time slot that fits their time zone and schedule, and we’ll support speakers with preparation, dry runs, and feedback if needed.

Every session will be streamed live and recorded, with videos published on the JetBrains YouTube channel and promoted across our newsletters, blog, and social media.

As a speaker, you’ll also receive a complimentary one-year JetBrains All Products Pack subscription and promotion of your personal blog, project, course, or community initiative, if you’d like to share one.

Watch parties

This year, we’re keeping the same practical, community-driven spirit while making the event even more connected. GameDev Day 2026 will be a one-day online experience with live sessions, discussions, and community watch parties.

One of the planned locations for GameDev Day’s offline presence is the JetBrains office in Limassol, where we’ll host our own local watch party for the community.

This year, we’re also planning a special offline watch party in collaboration with DevGAMM Belgrade, where GameDev Day will be streamed as part of a pre-event community activity before the main DevGAMM conference. This means speakers and attendees will have a chance to reach both the global online audience and a highly relevant in-person gamedev audience in Belgrade.

More details about watch party locations and registration will be shared soon.

Ready to submit?

We’d love to hear what you’ve been working on, struggling with, building, improving, or thinking deeply about. If you have something to share with the gamedev community, send us your proposal.

The Call for Speakers will remain open until August 12, 2026.

Not sure if your talk idea is a good fit? Drop us a line at matt.ellis@jetbrains.com, and we’ll be happy to help shape it with you.

Please make sure you read and adhere to the Code of Conduct before submitting.

More information is available on our Call for Speakers page.

We’re looking forward to your talk submissions! 

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