惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

D
DataBreaches.Net
罗磊的独立博客
M
MIT News - Artificial intelligence
G
Google Developers Blog
V
V2EX
D
Docker
博客园_首页
The Cloudflare Blog
人人都是产品经理
人人都是产品经理
Y
Y Combinator Blog
WordPress大学
WordPress大学
T
Tailwind CSS Blog
博客园 - 司徒正美
J
Java Code Geeks
L
LangChain Blog
博客园 - 三生石上(FineUI控件)
B
Blog RSS Feed
博客园 - 【当耐特】
小众软件
小众软件
Apple Machine Learning Research
Apple Machine Learning Research
大猫的无限游戏
大猫的无限游戏
P
Proofpoint News Feed
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
博客园 - Franky

Rock, Paper, Shotgun

Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper
"I torture myself over every last detail": Stardew Valley...
Edwin Evans-Thirlwell · 2026-06-27 · via Rock, Paper, Shotgun

Another apology about lack of updates from ConcernedApe

A screenshot of Haunted Chocolatier, the new game from the developer of Stardew Valley, showing a character in a snowy town at night, walking outside a quaint and cosy bakery.
Image credit: ConcernedApe

Stardew Valley creator Eric 'ConcernedApe' Barone has released his latest reminder that yes, he's still working on Haunted Chocolatier, the action-RPG and life sim in which you run a sweetshop in a realm of ghosts. This particular blogpost is notable for a mildly agonised aside about the game's recipe book interface, which needs to be "seamless, clear, intuitive, satisfying, aesthetic", in a word, perfect.

"As with many things in the game, I’ve iterated on this many times, each time bringing it closer to its final form," Barone comments. "To me, it’s not a simple task, as I torture myself over every last detail.

"This is a UI you will be using fairly often, so it has to be perfect," he goes on. "You need to be able to accomplish your goal with the minimal number of clicks. There needs to be just the right amount of data presented to the player: not so much as to be overwhelming, but not so little as to be trivial or mundane.

"And the way that this data is laid out on the page is crucial…" Barone urges. "If the data is all clustered together, it will be disgusting to look at. The data needs to be grouped into compelling, intuitive and easy to read/understand groupings. It needs to look appealing and intriguing.

"And this is just the bare minimum, that players will likely take for granted," he says. "If all of that is accomplished then the player is now comfortable while perusing the recipe book. But I want more than just comfort. I want to delight the player. All of this typically requires me to iterate on something several times before I’m satisfied with it.

"And it’s a big game. So there are many things for me to fuss over."

I am getting definite "tricky second album" vibes, from all this. Definite undertones of George R. R. Martin tearing up another draft of Winds of Winter. Let not the perfect be the enemy of the good, Barone!

The developer also apologises for the absence of new screenshots, which he says would feel like serving up "half-baked bread". He adds that "fortunately, I’m in a position where I don’t need to market the game, so I can take my preferred approach".

Context: Stardew Valley has sold over 50 million copies. Assuming he hasn't blown all of that on luxury cocoa imports for research purposes, Barone probably never needs to make a videogame ever again.

While we're talking chocolate, this feels like a good time to mention L.A. Noire developer Jenn Sandercock's later career in edible games.