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Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried After spending more than a decade in early access, robotic survival game Scrap Mechanic enters 1.0 later this month Dragon Age writer David Gaider's next game is a light-hearted heist RPG, if he can get the funding for it Now is the winter of your discontent, console blaggards: the RPS team reflect on PlayStation going digital-only What are we all playing this weekend? 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While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future
Edwin Evans-Thirlwell · 2026-07-07 · via Rock, Paper, Shotgun

Lyon studio's fate undecided as MS haggle with workers

Artwork of Julianna from Deathloop
Image credit: Bethesda

Yesterday, Xbox announced that they were spinning off five major studios in the course of the latest round of "historic" restructuring, with 1600 jobs instantly chopped and 1600 more layoffs to follow over the next financial year. It's the latest in a string of failures on the part of Xbox leadership, who have repeatedly butchered the division after an evidently overambitious acquisition spree that dates back to the 2010s. It has, at least, not yet resulted in any outright studio closures.

Double Fine and Compulsion are going indie again with a little funding from Microsoft, keeping ownership of their games. Ninja Theory and Undead Labs have been sold to unnamed new owners. And then there's Dishonored and Marvel's Blade developers Arkane, whose fate is still being negotiated.

Microsoft acquired Arkane as part of their purchase of ZeniMax Media in 2021. Following the abrupt and bruising closure of Prey (2017) and Redfall creators Arkane Austin in 2024, the studio now consists exclusively of Arkane Lyon. Being based in France, Arkane are naturally subject to French labour laws, which require owners and management to consult on any major restructuring with an in-office work council, or Comité Social et Économique, representing the needs of employees.

Under French law, forming a works council is mandatory for any private company with 11 employees or more, with employees themselves voting on council representatives. These councils are not the same things as trade unions, though work councils and unions may often work together. As explained by the French civil service website, a work council must be kept informed and consulted about anything affecting the company's organisation, management and general operation, including a change of ownership and any measures likely to result in layoffs.

Microsoft will presumably have made a proposal to Arkane Lyon about the studio's future, alongside the announcements about Double Fine and the rest. Now, the Xbosses and any potential acquirers must haggle it all out with Arkane Lyon management and the work council. In the latest Game File, Stephen Totillo suggests that everything is on the table: the company could be sold off, bought out by management, or shut down. Certainly, Arkane Lyon are in a better position than Arkane Austin were in 2024: US labour laws offer employees much less protection against sudden layoffs and closures. As regards how many people could be affected, Arkane had 206 staff in 2025 according to Pappers.fr.

The Xbox reductions are business-wide. Even the makers of proven crowd-pleasers like Elder Scrolls are getting it in the neck. As for why Microsoft might want to wash their hands of Arkane Lyon in particular, the Verge report that Marvel's Blade is running late and over budget, but to be frank, this describes many (most?) blockbuster videogame projects. And this is a Marvel adaptation we're talking about - they often do well! While the Austin team's last game Redfall was legendarily charmless, compromised by the desire to make a live service game, Arkane Lyon's previous Deathloop appears to have been a reasonable success. It had 'reached' five million players by February 2023, though this includes people who played it via Microsoft's Game Pass service.

All that said, Xbox CEO Asha Sharma has made a big deal of refocussing on Xbox's "core business" and away from the acquisition of "independent creators". The phrase "core business" equates to the likes of Fallout, Forza, Candy Crush Saga and Minecraft. "Independent creators" may be plausibly translated to mean "French weirdos who make intricately depressing games about witches and dead whales". This is speculation, but it's possible Microsoft might also see Arkane as awkward to work with – unionised Arkane workers made headlines in 2025 by speaking out against the company's involvement with the Israeli military.

It's not clear when we'll hear more. The negotiations between Microsoft, studio leadership, and the work council could take days or months. Probably the most positive thing I've read about Arkane Lyon this week is an admittedly whimsical, drive-by Bluesky post from Arkane's former co-founder, Raphael Colantonio, about buying Arkane back from the Xboxers. But Colantonio, who is now boss of Weird West developers WolfEye, doesn't have the cash for such a venture himself. "Would need capital investment," he comments, "and right now investors prefer burning money on AI".