惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

T
Threat Research - Cisco Blogs
C
Cybersecurity and Infrastructure Security Agency CISA
T
Tenable Blog
cs.CL updates on arXiv.org
cs.CL updates on arXiv.org
C
Cisco Blogs
I
Intezer
Hacker News - Newest:
Hacker News - Newest: "LLM"
Hacker News: Ask HN
Hacker News: Ask HN
Schneier on Security
Schneier on Security
H
Heimdal Security Blog
Simon Willison's Weblog
Simon Willison's Weblog
Threat Intelligence Blog | Flashpoint
Threat Intelligence Blog | Flashpoint
K
KPMG report finds enterprise disconnect between AI and its ROI | CIO
Cyberwarzone
Cyberwarzone
V2EX - 技术
V2EX - 技术
W
WeLiveSecurity
Help Net Security
Help Net Security
S
Secure Thoughts
P
Privacy & Cybersecurity Law Blog
S
Securelist
SecWiki News
SecWiki News
P
Palo Alto Networks Blog
C
CERT Recently Published Vulnerability Notes
Know Your Adversary
Know Your Adversary
The Last Watchdog
The Last Watchdog
N
News | PayPal Newsroom
cs.AI updates on arXiv.org
cs.AI updates on arXiv.org
V
Vulnerabilities – Threatpost
H
Hacker News: Front Page
NISL@THU
NISL@THU
Scott Helme
Scott Helme
L
LINUX DO - 热门话题
Attack and Defense Labs
Attack and Defense Labs
Security Archives - TechRepublic
Security Archives - TechRepublic
Exploit-DB.com RSS Feed
Exploit-DB.com RSS Feed
Google Online Security Blog
Google Online Security Blog
The Hacker News
The Hacker News
Cloudbric
Cloudbric
G
Google Developers Blog
Google DeepMind News
Google DeepMind News
N
News and Events Feed by Topic
A
Arctic Wolf
Latest news
Latest news
S
Schneier on Security
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
V
Visual Studio Blog
Project Zero
Project Zero
P
Privacy International News Feed
B
Blog
云风的 BLOG
云风的 BLOG

博客园 - 太傻

小水滴 “星际穿越”观后感(宇宙只是界面,科技永远触摸不到世界的本原) 惊涛怪浪(double dam-break) -- position based fluids Loren Carpenter与分形山脉 Rendering of Translucent Object With PRT(原创) siggraph 2007 course notes(online) 3d fire(CPU版) 古画与Image Quilting WWW.GAMEDEV.NET的每日一图 - 太傻 - 博客园 “Target-Driven Smoke Animation”的GPU实现 (updated 2006.05.02 改进了DEMO,可以在NVIDIA显卡上运行了) 烟的绘制(smoke rendering) 2006.03.14更新[ 增加新DEMO 使用Vectorized Jacobi 方法, 速度可提高60%] GPU为什么跑得快? 过程纹理(Procedural Texture) [2005-11-20 update] 想成立一个GPU实时渲染的交流网 SIGGRAPH 2005 papers 里的中国人 人工鱼(Artificial Fishes) fluid simulation Simulating Ocean Water (2) (2005-03-31 update) Simulating Ocean Water
3d smoke(CPU版)
太傻 · 2007-01-22 · via 博客园 - 太傻

     BLOG好久没更新了。为了生计,远离了自己的爱好。
     Course notes "Real-Time Volume Graphics", Course #28, Siggraph 2004.介绍了许多利用三维纹理进行实时体绘制的方法。该文是可免费下载的,写得很精彩,图文并茂。许多自然景物的模拟(比如云、烟)在生成可视模型后,都是通过体绘制技术来展现在大家的眼球前。从文献上查到最早提出用具备纹理映射的硬件来进行体绘制是94年的一篇论文“Accelerated volume rendering and tomographic reconstruction using texture mapping hardware”。可能是该文的发表时间较早,GOOGLE找不到免费电子版了,所以至今也没看到过原文,不过这并不妨碍我们对该技术的理解。网上OPENGL的体绘制例子很多,但是DIRECTX版本很难找到。我自己写了一个DIRECTX版的,用了TeddyBear的数据模型,可显示一头憨憨的玩具熊,其样子让我想到我那未满周岁的儿子。学习Volume Rendering的主要目的还是为绘制三维的烟雾,下面给出的DEMO,是用CPU完成3D Fluid的求解,用体绘制技术来实现可视化。由于CPU无法并行运算,速度较慢,所以使用的三维格子是16X16X16,比较粗糙。下一步准备改用GPU,可望在ATI9600上实现较高精度的实时3D Fluid。

玩具熊的体绘制DEMO:
http://pan.baidu.com/s/1eQilMtc

三维的烟雾(CPU版)
http://pan.baidu.com/s/1i3yuG2h