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博客园 - 太傻

小水滴 “星际穿越”观后感(宇宙只是界面,科技永远触摸不到世界的本原) 惊涛怪浪(double dam-break) -- position based fluids Loren Carpenter与分形山脉 Rendering of Translucent Object With PRT(原创) 3d fire(CPU版) 3d smoke(CPU版) 古画与Image Quilting WWW.GAMEDEV.NET的每日一图 - 太傻 - 博客园 “Target-Driven Smoke Animation”的GPU实现 (updated 2006.05.02 改进了DEMO,可以在NVIDIA显卡上运行了) 烟的绘制(smoke rendering) 2006.03.14更新[ 增加新DEMO 使用Vectorized Jacobi 方法, 速度可提高60%] GPU为什么跑得快? 过程纹理(Procedural Texture) [2005-11-20 update] 想成立一个GPU实时渲染的交流网 SIGGRAPH 2005 papers 里的中国人 人工鱼(Artificial Fishes) fluid simulation Simulating Ocean Water (2) (2005-03-31 update) Simulating Ocean Water
siggraph 2007 course notes(online)
太傻 · 2007-08-18 · via 博客园 - 太傻

    SIGGRAPH 2007 刚开完,那些COURSE NOTES全文已开始由他们的作者陆续在网上公布了。我整理了一份siggraph 2007 course notes(online)的清单,还缺一些,如有谁能在网上找到相应的在线COURSE NOTES,请通过留言通知我一下,以便及时更新。希望我的劳动能给学习图形学的人们提供一点方便。 

siggraph 2006 course notes(online) 官方发布
http://www.siggraph.org/s2006/main.php?f=conference&p=courses&s=notes


siggraph 2007 course notes(online)

1. Computational Photography
http://www.merl.com/people/raskar/photo/

2. Mesh Parameterization: Theory and Practice
http://alice.loria.fr/php/article.php?pub=../publications/papers/2007/SigCourseParam

3. Sketch-Based Interfaces: Techniques and Applications
暂未找到

4. State of the Art in Massive Model Visualization
http://www.sci.utah.edu/~abe/massive07/

5. Introduction to Direct3D 10
http://www.microsoft.com/downloads/details.aspx?FamilyID=96CD28D5-4C15-475E-A2DC-1D37F67FA6CD&displaylang=en

6. Anyone Can Cook: Inside Ratatouille's Kitchen
http://graphics.pixar.com/indexAuthorShah.html

7. Introduction to SIGGRAPH and Computer Graphics
暂未找到

8. High-Quality Rendering Using Ray Tracing and Photon Mapping
http://graphics.ucsd.edu/~henrik/papers/

9. From "Shrek" to "Shrek the Third": Evolution of CG Characters in the "Shrek" Films
暂未找到

10. An Interactive Introduction to OpenGL Programming
暂未找到

11. Practical Least-Squares for Computer Graphics
http://graphics.stanford.edu/~jplewis/lscourse/

12. "Surf's Up": The Making of an Animated Documentary
http://www.185vfx.com/2007/08/surfs-up-course-at-siggraph/

13. A Gentle Introduction to Bilateral Filtering and Its Applications
http://people.csail.mit.edu/sparis/siggraph07_course/

14. Urban Design and Procedural Modeling
暂未找到

15. Example-Based Texture Synthesis
http://www.cs.unc.edu/~kwatra/SIG07_TextureSynthesis/index.htm

16. Practical Global Illumination With Irradiance Caching
http://moon.felk.cvut.cz/~xkrivanj/papers/2007-caching_course/index.htm

19. Sorting in Space: Multidimensional, Spatial, and Metric Data Structures for Computer Graphics Applications
暂未找到

20. Visualizing Quaternions
暂未找到

21. Database Techniques With Motion Capture
http://www.cs.cmu.edu/~christos/TALKS/SIGGRAPH-07-tutorial/

22. LucasArts and ILM: A Case Study in Film and Game Convergence
暂未找到

23. Geometric Modeling Based on Polygonal Meshes
http://www.agg.ethz.ch/publications/course_notes

24. GPGPU: General-Purpose Computation on Graphics Hardware
http://www.ninjaprox.info/index.php?q=d3d3LmdwZ3B1Lm9yZy9zMjAwNy8%3D&hl=1ed

25. Mobile 3D Ecosystem
暂未找到

26. The Morphology of Digital Creatures
暂未找到

27. Anyone Can Make Quality Animated Films! The Eight Basic Steps to Success
暂未找到

28. Advanced Real-Time Rendering in 3D Graphics and Games
http://www.valvesoftware.com/publications.html

29. Crossing The Line: Moving From Film to Games (and Possibly Back)
暂未找到

30. Digital Art Techniques
暂未找到

31. Fluid Simulation
http://www.cs.ubc.ca/~rbridson/fluidsimulation/

32. Interaction Tomorrow
http://www.interactiontomorrow.org/coursematerial.html

33. Strands and Hair: Modeling, Animation, and Rendering
http://gamma.cs.unc.edu/SIG07_HAIR/