惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

博客园 - 三生石上(FineUI控件)
O
OpenAI News
WordPress大学
WordPress大学
P
Proofpoint News Feed
J
Java Code Geeks
G
Google Developers Blog
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
The Register - Security
The Register - Security
Engineering at Meta
Engineering at Meta
H
Help Net Security
人人都是产品经理
人人都是产品经理
Vercel News
Vercel News
N
Netflix TechBlog - Medium
F
Full Disclosure
U
Unit 42
Latest news
Latest news
N
News and Events Feed by Topic
Threat Intelligence Blog | Flashpoint
Threat Intelligence Blog | Flashpoint
I
InfoQ
L
LINUX DO - 最新话题
T
Threat Research - Cisco Blogs
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
爱范儿
爱范儿
K
Kaspersky official blog
Google Online Security Blog
Google Online Security Blog
小众软件
小众软件
I
Intezer
V
V2EX
S
SegmentFault 最新的问题
C
CERT Recently Published Vulnerability Notes
阮一峰的网络日志
阮一峰的网络日志
Security Archives - TechRepublic
Security Archives - TechRepublic
Recent Announcements
Recent Announcements
C
Check Point Blog
C
Cyber Attacks, Cyber Crime and Cyber Security
Recorded Future
Recorded Future
博客园 - Franky
Project Zero
Project Zero
S
Securelist
Attack and Defense Labs
Attack and Defense Labs
Spread Privacy
Spread Privacy
The Hacker News
The Hacker News
T
The Blog of Author Tim Ferriss
Google DeepMind News
Google DeepMind News
aimingoo的专栏
aimingoo的专栏
博客园 - 叶小钗
NISL@THU
NISL@THU
云风的 BLOG
云风的 BLOG
S
Secure Thoughts
Exploit-DB.com RSS Feed
Exploit-DB.com RSS Feed

博客园 - 太傻

小水滴 “星际穿越”观后感(宇宙只是界面,科技永远触摸不到世界的本原) 惊涛怪浪(double dam-break) -- position based fluids Loren Carpenter与分形山脉 Rendering of Translucent Object With PRT(原创) siggraph 2007 course notes(online) 3d fire(CPU版) 3d smoke(CPU版) 古画与Image Quilting “Target-Driven Smoke Animation”的GPU实现 (updated 2006.05.02 改进了DEMO,可以在NVIDIA显卡上运行了) 烟的绘制(smoke rendering) 2006.03.14更新[ 增加新DEMO 使用Vectorized Jacobi 方法, 速度可提高60%] GPU为什么跑得快? 过程纹理(Procedural Texture) [2005-11-20 update] 想成立一个GPU实时渲染的交流网 SIGGRAPH 2005 papers 里的中国人 人工鱼(Artificial Fishes) fluid simulation Simulating Ocean Water (2) (2005-03-31 update) Simulating Ocean Water
WWW.GAMEDEV.NET的每日一图 - 太傻 - 博客园
太傻 · 2006-05-23 · via 博客园 - 太傻

前几天,将 "Target-Driven Smoke Animation" on the GPU投给了WWW.GAMEDEV.NET的每日一图.(Image of the Day )。
http://www.gamedev.net/community/forums/topic.asp?topic_id=392793

收到的评论还不错。摘其中一条:
It looks amazing. Definately something that has potential. I tried the link to your website, and it didn't work. I googled it, and it came up, but it was in chinese... is there an english version? Having google translate it didn't work out too well

--------------------------

My goal was to simulate the Navier Stokes equations using GPU and then extend that approach to implement "target driven smoke animation"(siggraph 2004) in 2D. Given a sequence of target images, the method can generate a smoke simulation in which the smoke is driven towards each of these targets in turn, while exhibiting natural-looking interesting smoke-like behavior.For 2D simulations on a 256X256, my animation runs at 30 FPS rate on the NVIDIA 6600GT GPU.

You can download the demo at http://www.net638.com.cn:638/download/tdsmoke_gpu_demo(20060502).rar

Changing the Pictures will allow you to see different effects.

1. Enter "char.jpg" in the "Source Image Filename" edit box.
2. Enter "char1.jpg" in the "Target Image Filename" edit box.
3. Click "Inverse start" button

or

1. Enter "3456.jpg" in the "Source Image Filename" edit box.
2. Enter "abcd.jpg" in the "Target Image Filename" edit box.
3. Click "Inverse start" button

or

1. Enter "righttick.jpg" in the "Source Image Filename" edit box.
2. Enter "wrongtick.jpg" in the "Target Image Filename" edit box.
3. Click "Inverse start" button

or

1. Enter "face.jpg" in the "Source Image Filename" edit box.
2. Enter "horsechar.jpg" in the "Target Image Filename" edit box.
3. Click "Inverse start" button

Try it. Have a fun.