惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Y
Y Combinator Blog
IT之家
IT之家
博客园_首页
量子位
博客园 - 三生石上(FineUI控件)
小众软件
小众软件
博客园 - 聂微东
罗磊的独立博客
酷 壳 – CoolShell
酷 壳 – CoolShell
Hugging Face - Blog
Hugging Face - Blog
V
V2EX
爱范儿
爱范儿
大猫的无限游戏
大猫的无限游戏
宝玉的分享
宝玉的分享
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
雷峰网
雷峰网
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
Google DeepMind News
Google DeepMind News
Microsoft Azure Blog
Microsoft Azure Blog
有赞技术团队
有赞技术团队
S
SegmentFault 最新的问题
Engineering at Meta
Engineering at Meta
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com

Starred Articles

Why some people mow a lawn better than others Improvements to Web for AI Should Benefit All Users chriscoyier.net When Sites Need to Walk Away AI & Alignment New to the web platform in April  |  Blog  |  web.dev Delivering a dynamic hexagonal world map in just 10kb | Calibre My house alerts me when my cat climbs into the ceiling Eames Pavilion System Squarespace & Web Standards: How We Helped Bring HTML Video & Audio Lazy Loading to Today’s Browsers | Scott Jehl, Web Designer/Developer The Web is a Guitar Amp Now (Literally) Claude is an Electron App Making keyboard navigation effortless Miscalibrated I used Claude Code and GSD to build the accessibility tool I’ve always wanted - blakewatson.com Sizing chaos The Good & Not Good Scroll indicators on tables with background colours using animation-timeline Webspace Invaders Fresh Hot CSS: Trig Functions The Year Of The Linux Desktop (for fitness games) Almost Plain Text, Nicely Done – Email is good. Uncrate's 100-ish favorite things on Amazon VS Code – highlight just the active indent guide How musicals use motifs to tell stories Good Tidings! Review: MoErgo Go60, a split ergonomic and fully programmable keyboard The line and the stream. — Ethan Marcotte Testing HTML Light DOM Web Components: Easier Than Expected! Enhancing Web Components Safely with Self-Destructing CSS | Scott Jehl, Web Designer/Developer
The Cascade
The Cascade · 2024-04-19 · via Starred Articles

Eric Bailey has some great thoughts about why it’s tough to show success on a design systems team:

In a business context, design system work means numbers go down. Less bug reports, faster design iteration, shorter development cycles, fewer visual inconsistencies, smaller staffing requirements that enable folks to work on more interesting challenges, etc. All good things.

Unfortunately, contemporary business practices only reward numbers going up. There isn’t much infrastructure in place to quantify the constant, silent, boring, predictable, round-the-clock passive successes of this aspect of design systems after the initial effort is complete.

This is an interesting discussion because it’s hard to quantify what’s good work when it comes to design systems. For example, when I was on a team like that I would struggle to make the case for refactoring tons of janky and confusing CSS.

Ultimately I felt like I was good at the systems part—I could tell when there were too many similar components or when we should refactor something—but I was really, really bad at the storytelling part of design systems. And that kind of work is really more story than systems: explaining to folks up the chain why this seemingly insignificant series of tasks is an investment in the future. Or why this one tiny detail is worthy of our care today so we don’t have to worry about it later.