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博客园 - 太傻

小水滴 “星际穿越”观后感(宇宙只是界面,科技永远触摸不到世界的本原) 惊涛怪浪(double dam-break) -- position based fluids Loren Carpenter与分形山脉 Rendering of Translucent Object With PRT(原创) siggraph 2007 course notes(online) 3d fire(CPU版) 3d smoke(CPU版) 古画与Image Quilting WWW.GAMEDEV.NET的每日一图 - 太傻 - 博客园 “Target-Driven Smoke Animation”的GPU实现 (updated 2006.05.02 改进了DEMO,可以在NVIDIA显卡上运行了) 烟的绘制(smoke rendering) 2006.03.14更新[ 增加新DEMO 使用Vectorized Jacobi 方法, 速度可提高60%] GPU为什么跑得快? 过程纹理(Procedural Texture) [2005-11-20 update] SIGGRAPH 2005 papers 里的中国人 人工鱼(Artificial Fishes) fluid simulation Simulating Ocean Water (2) (2005-03-31 update) - 太傻 Simulating Ocean Water
想成立一个GPU实时渲染的交流网
太傻 · 2005-08-24 · via 博客园 - 太傻

    近几年来,GPU实时渲染进步非常快。我有个设想,对GPU实时渲染感兴趣的朋友利用EMAIL,MSN组成一个交流组。这样大家可以在一起探讨问题,交流知识。定期还可以编点电子杂志,大家共同撰写,共同分享。

我的MSN是szlongman@hotmail.com(也是EMAIL)

有兴趣者,请给我回复或回信。