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博客园 - 胡说八道

NVIDIA GDC2006 presentation ATI GDC2006 Presentations GDC 2006 Microsoft Developer Day Presentations 天空的颜色和大气散射 - 胡说八道 - 博客园 引擎渲染截图 -地形 引擎渲染截图 Trapezoidal Shadow Map(3) Trapezoidal Shadow Map(2) Trapezoidal Shadow Map(1) Meltdown 2005 Presentations parallax mapping 一张截图 有层次感的草的渲染方法 Texture Space Ligthing with Shadow 海面LOD GeoMipMap和Efficient View Frustum Culling FFT海面 辐射度 DiffuseCubeMap生成器 ver 0.01
PRT直接光照和间接光照
胡说八道 · 2005-05-31 · via 博客园 - 胡说八道

1 直接光照

2 直接光照+间接光照

红色框内差别比较明显.