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博客园 - 胡说八道

NVIDIA GDC2006 presentation ATI GDC2006 Presentations GDC 2006 Microsoft Developer Day Presentations 天空的颜色和大气散射 - 胡说八道 - 博客园 引擎渲染截图 -地形 引擎渲染截图 Trapezoidal Shadow Map(3) Trapezoidal Shadow Map(2) Trapezoidal Shadow Map(1) Meltdown 2005 Presentations parallax mapping 一张截图 有层次感的草的渲染方法 Texture Space Ligthing with Shadow 海面LOD PRT直接光照和间接光照 FFT海面 辐射度 DiffuseCubeMap生成器 ver 0.01
GeoMipMap和Efficient View Frustum Culling
胡说八道 · 2005-07-06 · via 博客园 - 胡说八道



地型采用了GeoMipMap,没个Tile是33x33顶点.VFC采用了"Efficient View Frustum Culling"
http://www.cg.tuwien.ac.at/studentwork/CESCG/CESCG-2002/DSykoraJJelinek/
介绍的VFC+n,p-vertex test+plane masking and coherency.