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博客园 - 一粒沙

ue4 FString 中文乱码问题 用户中心 - 博客园 用户中心 - 博客园 [UE4]引用Grabbable接口 [UE4]Grabbable接口 [UE4]接口 [UE4]重构Grab和Drop [UE4]虚幻引擎的C++环境安装 [UE4]Drop,扔物品 [UE4]Grab抓取 [UE4]抓取准备 [UE4]用Format Text进行调试 [UE4]Skeletal Mesh的碰撞体 [UE4]模拟物理 [UE4]Static Mesh的碰撞体 [UE4]镜像 [UE4]AttachToComponent的AttachmentRule [UE4]Add Offset [UE4]线性插值Lerp
[UE4]Overlap Event 碰撞事件
一粒沙 · 2019-03-06 · via 博客园 - 一粒沙

一、对于VR中角色的手模型,一般是在角色中另外添加一个球型碰撞体

   

二、并且一定要勾选“Generate Overlap Events(触发重叠事件)”选项(默认状态是勾选的)

  

 三、添加开始碰撞事件  

四、默认情况下,Static Mesh(静态模型)的Generate Overlap Events(触发碰撞事件)是没有勾选的,只有勾选这个选项,当其他同样勾选了Generate Overlap Events选项的东西碰撞时,才会触发碰撞事件。

  

 五、碰撞事件

  

  

 六、On component Begin Overlap:开始碰撞时触发;On component End Overlap:结束碰撞时触发。

  

 七、当然也可以使用骨骼模型本身的碰撞体对象,当然也要记得勾选Generate Overlap Events选项才行。