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博客园 - 小糊涂的超级blog

2016 是艰难的一年 Delphi 10.1 Berlin Starter Edition MeshCombineUtility.cs method `GetTriangleStrip' of type `UnityEngine.Mesh' could be found Logcat 不显示日志的另一个原因. 跟cocos2dx关系不大. swift也开源了. how to create a framework for ios . cool! Asphyre 更名pxl 终于全面支持跨平台了.Delphi饭们 激动了吧. WWDC2015 结束.新一波更新以及bug即将来袭. 同步依然是多人网络游戏的痛点啊 unity4.6 failed to update unity web player xcode好玩的条件断点设置. 可以真人发声。 iad 集成三两事 No form of payment has been added yet. GitHub原来也可以用SVN客户端的. Happy Swifting! 简明游戏开发入门 swift metal ios8 关键字. 重学CPP Photon——Feature Overview 功能概述
dyld: lazy symbol binding failed: Symbol not found: ___si...
小糊涂的超级blog · 2015-02-13 · via 博客园 - 小糊涂的超级blog

This is the error I get:

dyld: lazy symbol binding failed: Symbol not found: ___sincosf_stret

Referenced from: /var/mobile/Applications/7F199A75-88B8-4E16-ADF4-EA5201FDE66A/[bundleID].app/[bundleID]

Expected in: /usr/lib/libSystem.B.dylib

dyld: Symbol not found: ___sincosf_stret

Referenced from: /var/mobile/Applications/7F199A75-88B8-4E16-ADF4-EA5201FDE66A/[bundleID].app/[bundleID]

Expected in: /usr/lib/libSystem.B.dylib

It looks like issue 669398 (http://issuetracker.unity3d.com/iss...und-sincosf-stret-is-thrown-since-4-dot-6-1p5).

Is there are a workaround for this issue or a schedule for when the patch will be released?

I was planning to release my game soon but this is causing me a lot of problems.

I found this page too (http://stackoverflow.com/questions/19134132/sincosf-stret-crash-on-ios-5-1) and tried to set the deployment target correctly but that didn't solve the problem.

这个问题的解决办法:就是升级.

升级到 4.6.2P2 版本的Unity.  

看起来.远不止这些. 新提交IOS必须是64位了的 现在.  而Unity4.6引入的 IL2CPP 还是有很多bug 需要解决的. 远不如cocos 那样轻松应对. 原生态 cpp . 

Never giveup. Thanks the world.