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博客园 - 小糊涂的超级blog

2016 是艰难的一年 Delphi 10.1 Berlin Starter Edition Logcat 不显示日志的另一个原因. 跟cocos2dx关系不大. swift也开源了. how to create a framework for ios . cool! Asphyre 更名pxl 终于全面支持跨平台了.Delphi饭们 激动了吧. WWDC2015 结束.新一波更新以及bug即将来袭. 同步依然是多人网络游戏的痛点啊 unity4.6 failed to update unity web player dyld: lazy symbol binding failed: Symbol not found: ___sincosf_stret xcode好玩的条件断点设置. 可以真人发声。 iad 集成三两事 No form of payment has been added yet. GitHub原来也可以用SVN客户端的. Happy Swifting! 简明游戏开发入门 swift metal ios8 关键字. 重学CPP Photon——Feature Overview 功能概述
MeshCombineUtility.cs method `GetTriangleStrip' of ty...
小糊涂的超级blog · 2016-04-06 · via 博客园 - 小糊涂的超级blog

1) Assets/Standard Assets/Scripts/MeshCombineUtility.cs(27,74): error CS1061: Type `UnityEngine.Mesh' does not contain a definition for `GetTriangleStrip' and no extension method `GetTriangleStrip' of type `UnityEngine.Mesh' could be found (are you missing a using directive or an assembly reference?)

2) Assets/Standard Assets/Scripts/MeshCombineUtility.cs(130,73): error CS1061: Type `UnityEngine.Mesh' does not contain a definition for `GetTriangleStrip' and no extension method `GetTriangleStrip' of type `UnityEngine.Mesh' could be found (are you missing a using directive or an assembly reference?)

3) Assets/Standard Assets/Scripts/MeshCombineUtility.cs(177,30): error CS1061: Type `UnityEngine.Mesh' does not contain a definition for `SetTriangleStrip' and no extension method `SetTriangleStrip' of type `UnityEngine.Mesh' could be found (are you missing a using directive or an assembly reference?)

总之都是方法名变了的错。

把GetTriangleStrip改成GetTriangles,对应着SetTriangleStrip也要改成SetTriangles。

完工。

还有什么坑以后再填。

感谢unity论坛的答疑帖:http://forum.unity3d.com/threads/meshcombineutility-error.307938/

http://answers.unity3d.com/questions/956685/meshcombineutility-problem-after-upgrade-to-unity.html

Never giveup. Thanks the world.