惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

V
Visual Studio Blog
Google DeepMind News
Google DeepMind News
V
V2EX
B
Blog RSS Feed
有赞技术团队
有赞技术团队
博客园 - Franky
美团技术团队
月光博客
月光博客
酷 壳 – CoolShell
酷 壳 – CoolShell
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
腾讯CDC
云风的 BLOG
云风的 BLOG
L
LangChain Blog
GbyAI
GbyAI
The Cloudflare Blog
CTFtime.org: upcoming CTF events
CTFtime.org: upcoming CTF events
C
Check Point Blog
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
Stack Overflow Blog
Stack Overflow Blog
博客园 - 【当耐特】
The Register - Security
The Register - Security
大猫的无限游戏
大猫的无限游戏
D
Docker
Vercel News
Vercel News
Blog — PlanetScale
Blog — PlanetScale
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
博客园 - 司徒正美
人人都是产品经理
人人都是产品经理
雷峰网
雷峰网
阮一峰的网络日志
阮一峰的网络日志
P
Proofpoint News Feed
N
Netflix TechBlog - Medium
博客园_首页
A
About on SuperTechFans
J
Java Code Geeks
量子位
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
MongoDB | Blog
MongoDB | Blog
Recent Announcements
Recent Announcements
G
Google Developers Blog
小众软件
小众软件
博客园 - 叶小钗
WordPress大学
WordPress大学
博客园 - 聂微东
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
Martin Fowler
Martin Fowler
S
SegmentFault 最新的问题
F
Full Disclosure
Jina AI
Jina AI
H
Help Net Security

博客园 - 小糊涂的超级blog

2016 是艰难的一年 Delphi 10.1 Berlin Starter Edition MeshCombineUtility.cs method `GetTriangleStrip' of type `UnityEngine.Mesh' could be found Logcat 不显示日志的另一个原因. 跟cocos2dx关系不大. swift也开源了. how to create a framework for ios . cool! WWDC2015 结束.新一波更新以及bug即将来袭. 同步依然是多人网络游戏的痛点啊 unity4.6 failed to update unity web player dyld: lazy symbol binding failed: Symbol not found: ___sincosf_stret xcode好玩的条件断点设置. 可以真人发声。 iad 集成三两事 No form of payment has been added yet. GitHub原来也可以用SVN客户端的. Happy Swifting! 简明游戏开发入门 swift metal ios8 关键字. 重学CPP Photon——Feature Overview 功能概述
Asphyre 更名pxl 终于全面支持跨平台了.Delphi饭们 激动了吧.
小糊涂的超级blog · 2015-10-08 · via 博客园 - 小糊涂的超级blog

Asphyre 

We are happy to announce the official release of our latest framework Pascal eXtended Library. This is a new cross-platform framework that is based on our popular Asphyre framework with added support for many new platforms, including singleboard devices such as Raspberry PIIntel Galileo and BeagleBone Blackamong others. In fact, one of official examples illustrates how to use GPU for composing a visual scene on Raspberry PI and then display the generated picture on external display via SPI protocol!

Pascal eXtended Library can be used with Embarcadero Delphi XE8+ supporting platforms such as Windows 32 and 64-bitMac OS XAndroid and iOS 32 and 64-bit. It can also be used withFreePascal / Lazarus supporting platforms Windows 32 and 64-bitLinux 32, 64-bit and ARM,Mac OS X (32-bit Carbon and 64-bit Cocoa) and experimental Android (ARM and Intel).

Many different providers are supported, including OpenGLOpenGL ESDirectX 7DirectX 9,DirectX 11 and newly developed Software Renderer that works on all platforms, including most singleboard devices such as Intel Galileo and Raspberry PI.

For those who already have projects written with Asphyre framework, we have included support for reading all previous Asphyre archive formats including VTDbASDb and ASVF, in addition to new format PXLA. We have also ported one of the most essential applications, FontTool to run on Windows, Linux and OS X platforms! This is one of the most powerful and advanced releases we have made and yet we are continuing to develop even more features for it.

Click here to visit Pascal eXtended Library official web page.

最后发现然并卵.. 

Never giveup. Thanks the world.