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博客园 - 小糊涂的超级blog

2016 是艰难的一年 Delphi 10.1 Berlin Starter Edition MeshCombineUtility.cs method `GetTriangleStrip' of type `UnityEngine.Mesh' could be found Logcat 不显示日志的另一个原因. 跟cocos2dx关系不大. swift也开源了. Asphyre 更名pxl 终于全面支持跨平台了.Delphi饭们 激动了吧. WWDC2015 结束.新一波更新以及bug即将来袭. 同步依然是多人网络游戏的痛点啊 unity4.6 failed to update unity web player dyld: lazy symbol binding failed: Symbol not found: ___sincosf_stret xcode好玩的条件断点设置. 可以真人发声。 iad 集成三两事 No form of payment has been added yet. GitHub原来也可以用SVN客户端的. Happy Swifting! 简明游戏开发入门 swift metal ios8 关键字. 重学CPP Photon——Feature Overview 功能概述
how to create a framework for ios . cool!
小糊涂的超级blog · 2015-10-19 · via 博客园 - 小糊涂的超级blog

预热.

http://www.raywenderlich.com/65964/create-a-framework-for-ios

http://insert.io/framework-ios8-xcode6/

http://www.knowstack.com/framework-vs-library-cocoa-ios/ 

Mark一下.有空试试.

Never giveup. Thanks the world.

posted @ 2015-10-19 10:56  小糊涂的超级blog  阅读(220)  评论(0)    收藏  举报

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