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This one is a mix of things you asked for and things we found while going through the app with a fine-tooth comb.
If you run a Forge or NeoForge server, the big one is activity tracking. Player joins and leaves, sessions, deaths, and chat now show up in your Activity feed and Connected Players view the same way they always have for vanilla servers, powered by the SpawnBox Telemetry Datapack that rides alongside your world. On those modded server types it used to come up empty. Now it doesn’t.
The Console got a real cleanup too. Events are color-coded and readable, the green “Done!” startup line stays green instead of fading out, and a server’s earlier history now shows the same rich formatting as its live output. The routine behind-the-scenes admin chatter is dimmed so it stays available when you are troubleshooting without cluttering everything else.
The one we care most about: when something fails, SpawnBox now says so. We went looking for places where an action could quietly fail while the app still looked like it succeeded - starting a server, importing a world, saving a whitelist or operator change, sending a chat message - and made each of them surface a clear error instead. First-run setup can no longer get stuck on “Starting…” either. If you ever see an action that seems to do nothing, please send a report from Diagnostics so we can catch any we missed.
Two smaller quality-of-life wins round it out: you can now choose your update channel, including the Release channel, right in Settings, with each channel clearly showing which plan it needs. And if SpawnBox cannot get its background engine running, it now stops after a few tries and shows you a clear status instead of retrying forever in the background.
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