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SpawnBox Releases

SpawnBox 1.5.1 - New servers that start the first time, datapack folder fixes, and a lighter background service SpawnBox 1.5.2 - Server cards that stay startable after your servers have been off for a while SpawnBox 1.5.0 - Server controls that wait for a booting server, a PC that stays awake, and account page fixes SpawnBox 1.4.2 - Account area redesign, history pages that explain plan limits, Easy Address fixes SpawnBox 1.4.1 - The Install button works again SpawnBox 1.4.0 - SpawnBox Plus is here SpawnBox 1.3.2 - A quieter task tray, and nothing lost when you clear a row SpawnBox 1.3.1 - Pro costs less, the trial lasts longer, and the app gets out of your way SpawnBox 1.3.0 - See everything your server world is doing SpawnBox 1.2.1 - You SpawnBox 1.2.0 - Answers inside the app, newer Minecraft versions, and steadier screens SpawnBox 1.1.4 — A clearer console, modded-server tracking, and honest error messages SpawnBox 1.1.3 — Clearer Pro previews and safer server recovery SpawnBox 1.1.2 — Your server address now always tells the truth SpawnBox 1.1.1 — Clearer subscription status and a cleaner uninstall SpawnBox 1.1.0 — PvP fight tracking and newer Minecraft support SpawnBox 1.0.0 — SpawnBox 1.0 - out of preview, with accounts and Pro now open SpawnBox 0.2.0-beta.12 — Bigger plugin library, smarter imports, fresher diagnostics SpawnBox 0.2.0-beta.11 — Sign-in stays put during background refreshes SpawnBox 0.2.0-beta.10 — First-run setup no longer gets falsely stuck at the restart step SpawnBox 0.2.0-beta.9 — Setup recovers from the stuck restart step, and sign-in tells the truth SpawnBox 0.2.0-beta.7 — First-run feels more like the app is on your side SpawnBox 0.2.0-beta.2 — Smoother first-run installs and a safer uninstall path SpawnBox 0.2.0-beta.0 — Our biggest update since preview began SpawnBox 0.1.1-beta.27 — Fix-it actually fixes, install stops looping, dropdown gets smarter SpawnBox 0.1.1-beta.26 — Restore actually restores, map stops crashing, imports stop lying
SpawnBox 0.1.1-beta.29 — Server type switches that just work
SpawnBox · 2026-04-22 · via SpawnBox Releases

0.1.1-beta.29 patch

Type switching between Paper, Spigot, Purpur, and Vanilla no longer fails, migrations preserve your history, and kept-port imports land correctly.

Highlights

  • · Server type switches no longer fail mid-flight: switching a server's type (for example Purpur to Spigot, or Paper to Vanilla) used to show misleading dialog labels and fail to complete. The root cause was that two different parts of SpawnBox were separately managing the small telemetry helper that rides alongside your server (the SpawnBox Telemetry Datapack or Plugin, depending on server type - this is what powers Activity, Connected Players detail, base tracking, and combat insights). Their code paths could collide during same-family switches (Paper -> Purpur, for example) and flag filesystem work that didn't actually need to happen. Telemetry asset management is now consolidated into a single reconciliation pass that runs right before each server launch - one owner, no collisions. As a bonus side effect, the system self-heals if anything drifts out of alignment between launches.
  • · Upgrades preserve your telemetry history: upgrading a server's type (for example Vanilla to Paper, to unlock plugin support) used to fail with a database is locked error if the server had already accumulated activity history. That migration path is now unblocked, and your telemetry history carries forward across the switch.
  • · Kept-port imports land in the right configuration: importing a pre-existing server while keeping its original Minecraft port now correctly arranges the surrounding ports SpawnBox uses behind the scenes (for features like console access from the app and the Telemetry Plugin's data channel). Kept-port imports no longer collide with those slots or land on the wrong configuration.