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博客园 - Pointer

天骄3不删档封测啦 天骄3新图 Oct.27.09 天骄3新图 Sep.28.09 天骄3新图 Sep.02.09 天骄3 Demo8 新图 借地方上张图 :) TJ3@ChinaJoy07 - Pointer - 博客园 次表面散射 - 续 次表面散射 Glow ASCII效果 Relief Mapping hdr lighting step 4 - 最终结果 hdr lighting step 3 - bloom hdr lighting step 2 - bright pass filter hdr lighting step 1 - tone map 不区分模型视图变换害处大啊 T___T 镜子中的物体为什么是左右颠倒而非上下颠倒的? 俺也来HDR >:D
environment mapping
Pointer · 2005-03-06 · via 博客园 - Pointer

13th March 2005 update: 区分了object变换与camera变换。

需要硬件支持如下扩展:
GL_ARB_texture_cube_map
GL_ARB_shader_objects
GL_ARB_vertex_shader
GL_ARB_vertex_program
GL_ARB_fragment_shader
GL_ARB_fragment_program

Demo:
http://downloads.cnblogs.com/CGTeam/Member/Pointer/dlls.rar
https://files.cnblogs.com/Pointer/environment_mapping.rar

控制方式:
wasdqe   控制camera
ikjluo   控制bunny
1234     切换 反射 折射 菲涅尔 菲涅尔+色散
esc      退出

至于这个demo为什么和nVIDIA的Refractive Dispersion那么像,呃……