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博客园 - linyizsh

t&h MTE Best fit gbuffer normal Mipmap不连续问题。 MLAA(Morphological Antialiasing) Volumetric Obscurance ao propagation volume... lpv 说下pack/unpack normal的问题 CheckPoint 修改crysis支持nvperfhud volume light/light shaft/god ray 小更新下,加了DOF DeferShading + VSM + HDR + SSAO CheckPoint d3d10 放几张美图 4.1 Atmospheric Scattering ZT
prt
linyizsh · 2007-03-06 · via 博客园 - linyizsh

    简单说下,目前是逐顶点计算,随便造的模型,顶点数比较少,效果并不好。用的是sh函数,将光照函数和传输函数分别投影到sh基函数上,得到系数,在shader中做点积,旋转采用的是《Rotation Matrices for Real Spherical Harmonics. Direct Determination by Recursion》中的方法。