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Business of Apps

Agentic AI is coming for the app growth playbook [online event] As app discovery expands to ChatGPT, AppTweak launches AI Visibility for Apps Apps in Motion is bringing the best app operators to NASDAQ on April 8 Up your AI game at Business of Apps London 2026 The Business of Apps newsletter is evolving Early bird ticket sale for Business of Apps London ends this week Smadex unveils unique CTV Pause Ads via OpenGlass partnership Build your network at Business of Apps London 2026 Why smaller apps should rethink TV and connected TV for UA Influencer marketing gains traction among AI apps AI agents are becoming the new junior marketers Inside the key themes driving app growth at Business of Apps London 2026 Where is App Store Optimization heading in 2026? [webinar series] From social-first brand to subscription-led app, inside Mob’s rise to the UK’s leading recipe app Apps capture larger share of health and fitness market revenue in 2025 Upcoming RealityMine webinar to highlight blind spots in first-party app data From ad network to scalable performance ecosystem, EVADAV announces a newly enhanced corporate structure The biggest apps and brands are in for Business of Apps London 2026 Diversification takes centre stage in app user acquisition Super early bird ticket sale for Business of Apps London ends this week App-to-web monetisation moves into the mainstream Latest speakers confirmed for Business of Apps London 2026 Agentic coding drives number of iOS apps to highest level ever Smadex and Anzu bring performance and clickability to intrinsic in-game advertising The Business of Apps London agenda is now live with more than 70 speakers Opening keynote announced for Business of Apps London ChatGPT was the most downloaded app in 2025, supplanting TikTok Want to speak at Business of Apps London? Branch’s “How I Grew This” episodes land on the Business of Apps podcast ASO moves centre stage as organic discovery declines
Consumer spending on apps surpassed games for the first t...
David Curry · 2026-02-05 · via Business of Apps

Apps have supplanted games for total in-app consumer spend annually for the first time, with apps generating $84.1 billion and games $82.7 billion.

The growth of in-app subscriptions across many categories over the past three years has come up against the stalling of game revenues during that same time period. Apps such as TikTok, Google One and ChatGPT top the charts for top grossing apps, with billions spent on them every year.

App and game consumer spend 2016 to 2025 ($bn)

Total consumer spend on apps and games was up 11.1 percent in 2025 to $166.8 billion according to our app revenues data, with about 70 percent of this spend coming from iOS.

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As the chart shows, it is less about game spend declining and more about the quarter-on-quarter growth of app spend. In 2025, consumer spending on apps increased by 20.8 percent, compared to only 2.4 percent for games.

The growth of apps seems to be benefiting iOS more than Google Play, with iOS revenues up 11.1 percent to Google Play’s 5.3 percent.

It’s not all doom and gloom for games. For starters, games make up only about 10 percent of the total app market in terms of number of apps. Google and Apple have also been more active in removing games from both their stores in the past few years, potentially hampering growth.

We are also only looking at consumer spend, which is tracked through in-app purchases and subscriptions. A lot of newer games, for example in the hypercasual genre, run purely on ads. Mobile ad spend is estimated to be around two and a half times bigger than the in-app purchase market.