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Sanity.io

A Board Game agent built using Sanity Context and Vercel's AI SDK | Sanity Build a prototype with Claude Code that your whole team can edit | Sanity What’s New - May 2026 | Sanity I built a London pub guide with v0 and the Sanity MCP in six hours. Here's what I learned. | Sanity Build a conference concierge with Agent Context and Anthropic | Sanity Build a content-aware Telegram agent with Vercel AI SDK and Chat SDK | Sanity How I used Agent API to generate photos for my family’s recipes | Sanity What’s New April - 2026 | Sanity Better context, better matches: An AI love story (for dogs) | Sanity How to write for an agent | Sanity Content Agent, meet Slack: AI content operations in your workflow | Sanity Structure powers intelligence | Sanity Your agent needs better content. Here's how to give it. | Sanity How to serve content to agents (a field guide) | Sanity Sanity TypeGen GA: Automatic TypeScript types for content and GROQ | Sanity Sanity is now available on the Vercel Marketplace | Sanity The logo soup problem (and how to solve it) | Sanity Content Releases: From scattered updates to coordinated publishing | Sanity What's New - February 2026 | Sanity How we solved the agent memory problem | Sanity v0 Builder Challenge: The winners | Sanity Introducing: Sanity Agent Skills | Sanity Content Agent: Days of work in one conversation | Sanity Our Sanity Values | Sanity Open Source Pledge 2025: Stepping up when it matters | Sanity v0 builder challenge: $3000 in prizes | Sanity Why AI Breaks Without Structured Content Operations | Sanity What’s New January - 2026 | Sanity BFCM 2025: What teams built when infrastructure stopped being the problem | Sanity How AI shaped holiday shopping and what it means for content in 2026 | Sanity
Read about Sanity.io’s image pipeline in CSS-tricks | Sanity
Knut Melvær · 2018-08-10 · via Sanity.io

When you upload images to Sanity there's a lot of stuff that happens behind the scene. We extract color palettes, dimensions and aspect ratios, and if you configure your schema, it will make available the EXIF data and geolocation of the image as well.

We also store a low-res version of your image in the metadata, so that you can render a tiny, blurry preview of it immediately. Then the actual image is downloaded to the client. This is useful for art direction and makes it possible for you to only store one full resolution version of your image, not having to worry about duplicates and so on.

We wrote a post on CSS-tricks about all this, with live code examples on Codepen, on how to use this metadata that’s applied to images in Sanity. We're pretty pleased with it!

Read the post on CSS-Tricks