惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

J
Java Code Geeks
Last Week in AI
Last Week in AI
T
Tailwind CSS Blog
WordPress大学
WordPress大学
B
Blog RSS Feed
T
The Blog of Author Tim Ferriss
F
Fortinet All Blogs
aimingoo的专栏
aimingoo的专栏
MongoDB | Blog
MongoDB | Blog
博客园 - Franky
C
Check Point Blog
P
Proofpoint News Feed
H
Help Net Security
月光博客
月光博客
博客园_首页
Stack Overflow Blog
Stack Overflow Blog
博客园 - 三生石上(FineUI控件)
Martin Fowler
Martin Fowler
Recent Announcements
Recent Announcements
人人都是产品经理
人人都是产品经理
U
Unit 42
美团技术团队
I
InfoQ
A
About on SuperTechFans

Sanity.io

A Board Game agent built using Sanity Context and Vercel's AI SDK | Sanity Build a prototype with Claude Code that your whole team can edit | Sanity What’s New - May 2026 | Sanity I built a London pub guide with v0 and the Sanity MCP in six hours. Here's what I learned. | Sanity Build a conference concierge with Agent Context and Anthropic | Sanity Build a content-aware Telegram agent with Vercel AI SDK and Chat SDK | Sanity How I used Agent API to generate photos for my family’s recipes | Sanity What’s New April - 2026 | Sanity Better context, better matches: An AI love story (for dogs) | Sanity How to write for an agent | Sanity Content Agent, meet Slack: AI content operations in your workflow | Sanity Structure powers intelligence | Sanity Your agent needs better content. Here's how to give it. | Sanity How to serve content to agents (a field guide) | Sanity Sanity TypeGen GA: Automatic TypeScript types for content and GROQ | Sanity Sanity is now available on the Vercel Marketplace | Sanity The logo soup problem (and how to solve it) | Sanity Content Releases: From scattered updates to coordinated publishing | Sanity What's New - February 2026 | Sanity How we solved the agent memory problem | Sanity v0 Builder Challenge: The winners | Sanity Introducing: Sanity Agent Skills | Sanity Content Agent: Days of work in one conversation | Sanity Our Sanity Values | Sanity Open Source Pledge 2025: Stepping up when it matters | Sanity v0 builder challenge: $3000 in prizes | Sanity Why AI Breaks Without Structured Content Operations | Sanity What’s New January - 2026 | Sanity BFCM 2025: What teams built when infrastructure stopped being the problem | Sanity How AI shaped holiday shopping and what it means for content in 2026 | Sanity
We had ourselves a bug week | Sanity
Knut Melvær · 2019-05-31 · via Sanity.io

If you have ever built or used software you know this: There will be bugs. When Grace Hopper coined the phrase in software development it proved to be an actual moth that had crept into the hardware and made trouble (original bug report in the photo above). As far as we know though, there aren't any moths inside our React code.

At Sanity.io we're a team of developers who make a platform for structured content, used by many different people for many different things. Feature requests from the community, strategic product decisions, and the needs of our customers will mostly end up getting prioritized. As it well should be. But it also means that it's easy to let those bugs rest in their hiding places while we focus on the new shiny stuff.

But bugs aren't just annoying for people who may encounter them when using our software, they're also… well, bugging us who develop and design the product. Because we know they are there. Some bugs may never really affect users directly or just in some rare cases, while some bugs are more intrusive. Either way, there's nothing more we would like, than to squash them.

So we had ourselves a bug week!

No new features. No detailed sprint plan. Every developer got to pick the bugs that annoyed them the most and fix it. The result: 32 Pull Requests to the next-branch.

We have fixed bugs in the CLI, Structure Builder, error handling, the editor for Portable Text, the Form Builder, the mutator, visual components, block-tools, and validation. Pull Requests will now be reviewed one-by-one and shipped to you in the next releases.

It felt invigorating! Cathartic even! And we're definitely doing bug week again!

Check out the release notes on GitHub