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Forbes - Innovation

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‘Diablo 4: Lord Of Hatred’ Patch Notes - Nemesis Exploit,...
Paul Tassi, · 2026-05-01 · via Forbes - Innovation
Screenshot 2026-04-20 094746

Diablo 4

Blizzard

In 48 hours, Diablo 4 has rolled out two hotfix patches for its Lord of Hatred expansion, closing some exploits and fixing some issues related to quality of life and party play. It was easy to miss these as they weren’t widely announced on say, the main Diablo account, so here are the highlights.

  • At the end of a Pit or Tower Run, a portal no longer appears to exit the activity. My experience with this in particular was that the “carry the stone” modifier often led that altar to be on top of the portal, so you literally could not use it. Or it was easy to try to click on some loot and accidentally leave the activity without getting said loot or glyph upgrading. This has happened probably a half dozen times to me already, glad to see it gone.
  • They fixed an issue with Nemesis boss lairs that was being used to infinitely farm them with a group if you changed around difficulties, which was the most significant known farming exploit at the time (there will no doubt be more).
  • They changed War Plans, so you are rewarded for going in to help friends. The original plan was to give a base loot cache and 80% of the progression XP. That was bugged at first, but then it was re-hotfixed to have the cache give better rewards, and now they made it a full 100% XP, so it’s much more motivating to run those with friends.

Diablo 4

Blizzard

These three things are the major quality of life/rewards issues they’ve done since launch. The rest of these are mostly bug fixes, but those may apply to you. You can check those out in the list below:

  • Fixed an issue where Nemesis boss lairs could be infinitely farmed by grouping up with other players and swapping difficulties.
  • Fixed an issue where progression of The Soil, The Seed, The Fruit could be blocked if multiple players interacted with chains at the same time.
  • Fixed an issue where the Sepazontec talisman charm did not consistently trigger its third basic skill attack effect.
  • Fixed an issue where equipping a new Seal would cause Charm affixes to not apply until re-equipping the Charm(s).
  • Fixed an issue where Heir of Perdition’s stolen buff could sometimes last longer than intended.
  • Fixed an issue where Iron Skin, Toxic Skin, and Sigil of Flames could result in players damaging allied players.
  • Fixed an issue where Cowl of the Nameless would cause Poison Imbuement to deal far higher damage than intended.
  • Fixed an issue where Sorcerer’s Blizzard scaled far more than intended with skill point investment.
  • Fixed an issue where Druid’s Lightning Storm with the Omnibolt variant could have infinitely scaling damage.
  • Fixed an issue where the Necrotic Carapace Aspect granted additional Necromancer minions.

So, I’m ready to hop back in. Maybe with a friend now.

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Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.

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