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From Prompt to Service: An SLM-Based Agent Orchestration Gateway for AI-Driven Virtual Worlds What LLMs Must Forget to Teach Effectively: A DIY Approach to Premodern Japanese Language Pedagogy Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis
Education for All: Remote testing system with gesture rec...
Rivindu Perera · 2012-11-18 · via cs.HC updates on arXiv.org

Etymologically, in Latin expresses "educare", that means to bring out, or be engaged in the infinite process of learning to present to the society as a valuable citizen. However, unfortunately especially in third world countries, education cannot be achieved due to, lack of inorganic and organic resources. However, many third world countries have embraced the concepts such as One Laptop per Child, facilitating the students to learn. The effective adaptation of these concepts has being launched through many government and non-government projects, providing inorganic resources. However, inorganic resources alone cannot provide quality education, as learning needs assessment procedures, feedback generators and trainers who could guide the students to gain knowledge. This paper attempts to introduce an acceptable solution that can be used to address facilitating resources to enhance the learning experience through enabling organic resources such as teachers, instructors and trainers on a remote mode through technology. This paper introduces a software system that is used to design and distribute examinations and detect gestures of students while answering remotely. The feature enables the teacher or instructor to gain a better understanding about the learner's attitude when taking the assessment. The content of the paper is organized to give the basic idea of the system and it includes description of the system and practical effectiveness of the system with evaluations from different views. A java enabled computer with a webcam and internet access is the minimum requirements to be able to use the proposed system. The development platform is based on java, with the use of "Chilkat" to maintain an asynchronous connection with the FTP server. "iGesture" and "Yuille" approach play major role in gesture detection and recognition.