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Engineering at Meta
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cs.HC updates on arXiv.org

From Prompt to Service: An SLM-Based Agent Orchestration Gateway for AI-Driven Virtual Worlds What LLMs Must Forget to Teach Effectively: A DIY Approach to Premodern Japanese Language Pedagogy Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis
Designing Internet of Behaviors Systems
Mahyar T. Moghaddam, Henry Muccini, Julie Dugdale, Mikkel Baun K · 2022-01-06 · via cs.HC updates on arXiv.org

The Internet of Behaviors (IoB) puts human behavior at the core of engineering intelligent connected systems. IoB links the digital world to human behavior to establish human-driven design, development, and adaptation processes. This paper defines the novel concept by an IoB model based on a collective effort interacting with software engineers, human-computer interaction scientists, social scientists, and cognitive science communities. The model for IoB is created based on an exploratory study that synthesizes state-of-the-art analysis and experts interviews. The architecture of a real industry 4.0 manufacturing infrastructure helps to explain the IoB model and it's application. The conceptual model was used to successfully implement a socio-technical infrastructure for a crowd monitoring and queue management system for the Uffizi Galleries, Florence, Italy. The experiment, which started in the fall of 2016 and was operational in the fall of 2018, used a data-driven approach to feed the system with real-time sensory data. It also incorporated prediction models on visitors' mobility behavior. The system's main objective was to capture human behavior, model it, and build a mechanism that considers changes, adapts in real-time, and continuously learns from repetitive behaviors. In addition to the conceptual model and the real-life evaluation, this paper provides recommendations from experts and gives future directions for IoB to become a significant technological advancement in the coming few years.