惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Apple Machine Learning Research
Apple Machine Learning Research
博客园 - 三生石上(FineUI控件)
雷峰网
雷峰网
WordPress大学
WordPress大学
S
SegmentFault 最新的问题
博客园 - 叶小钗
The Cloudflare Blog
T
Tailwind CSS Blog
Hugging Face - Blog
Hugging Face - Blog
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
月光博客
月光博客
小众软件
小众软件
罗磊的独立博客
酷 壳 – CoolShell
酷 壳 – CoolShell
大猫的无限游戏
大猫的无限游戏
阮一峰的网络日志
阮一峰的网络日志
V
V2EX
美团技术团队
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
博客园 - 聂微东
量子位
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
宝玉的分享
宝玉的分享

cs.HC updates on arXiv.org

Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
Augmented reality for upper limb rehabilitation: real-tim...
Beatrice Luciani, Alessandra Pedrocchi, Peppino Tropea, Agnese S · 2024-12-09 · via cs.HC updates on arXiv.org

Exoskeletons for rehabilitation can help enhance motor recovery in individuals suffering from neurological disorders. Precision in movement execution, especially in arm rehabilitation, is crucial to prevent maladaptive plasticity. However, current exoskeletons, while providing arm support, often lack the necessary 3D feedback capabilities to show how well rehabilitation exercises are being performed. This reduces therapist acceptance and patients' performance. Augmented Reality technologies offer promising solutions for feedback and gaming systems in rehabilitation. In this work, we leverage HoloLens 2 with its advanced hand-tracking system to develop an application for personalized rehabilitation. Our application generates custom holographic trajectories based on existing databases or therapists' demonstrations, represented as 3D tunnels. Such trajectories can be superimposed on the real training environment. They serve as a guide to the users and, thanks to colour-coded real-time feedback, indicate their performance. To assess the efficacy of the application in improving kinematic precision, we tested it with 15 healthy subjects. Comparing user tracking capabilities with and without the use of our feedback system in executing 4 different exercises, we observed significant differences, demonstrating that our application leads to improved kinematic performance. 12 clinicians tested our system and positively evaluated its usability (System Usability Scale score of 67.7) and acceptability (4.4 out of 5 in the 'Willingness to Use' category in the relative Technology Acceptance Model). The results from the tests on healthy participants and the feedback from clinicians encourage further exploration of our framework, to verify its potential in supporting arm rehabilitation for individuals with neurological disorders.