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cs.HC updates on arXiv.org

Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
MIDAS: Deep learning human action intention prediction fr...
Paul Festor, Ali Shafti, Alex Harston, Michey Li, Pavel Orlov, A · 2022-01-23 · via cs.HC updates on arXiv.org

Eye movements have long been studied as a window into the attentional mechanisms of the human brain and made accessible as novelty style human-machine interfaces. However, not everything that we gaze upon, is something we want to interact with; this is known as the Midas Touch problem for gaze interfaces. To overcome the Midas Touch problem, present interfaces tend not to rely on natural gaze cues, but rather use dwell time or gaze gestures. Here we present an entirely data-driven approach to decode human intention for object manipulation tasks based solely on natural gaze cues. We run data collection experiments where 16 participants are given manipulation and inspection tasks to be performed on various objects on a table in front of them. The subjects' eye movements are recorded using wearable eye-trackers allowing the participants to freely move their head and gaze upon the scene. We use our Semantic Fovea, a convolutional neural network model to obtain the objects in the scene and their relation to gaze traces at every frame. We then evaluate the data and examine several ways to model the classification task for intention prediction. Our evaluation shows that intention prediction is not a naive result of the data, but rather relies on non-linear temporal processing of gaze cues. We model the task as a time series classification problem and design a bidirectional Long-Short-Term-Memory (LSTM) network architecture to decode intentions. Our results show that we can decode human intention of motion purely from natural gaze cues and object relative position, with $91.9\%$ accuracy. Our work demonstrates the feasibility of natural gaze as a Zero-UI interface for human-machine interaction, i.e., users will only need to act naturally, and do not need to interact with the interface itself or deviate from their natural eye movement patterns.