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Designing More Engaging Serious Games to Support Students...
[Submitted on 17 Apr 2026 (v1), last revised 13 Jun 2026 (this v · 2026-06-16 · via cs.HC updates on arXiv.org

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Abstract:Addressing the issues of dullness, low compliance, and lack of appeal in current digital mental health education and serious games for students and adolescents, this study proposes a novel, experience-centered framework for serious game design: the Therapeutic Procedural Rhetoric and Mechanism Mapping Framework (TPR-MMF). Based on this framework, a side-scrolling serious game prototype, "World + You - World," was developed. This study compared the effectiveness of TPR-MMF-based games with traditional explicit educational serious games through a small-sample randomized controlled trial (N=28). The results of the Intrinsic Motivation Inventory (IMI) showed that the experimental group (playing "World + You - World") significantly outperformed the control group in four aspects. Furthermore, qualitative survey results indicated that players could perceive the psychological metaphors within the game mechanics and spontaneously resonated with real-life experiences. This study provides a highly engaging new development paradigm for gamified mental health education for students and adolescents.

Submission history

From: Ting-Chen Hsu [view email]
[v1] Fri, 17 Apr 2026 03:33:36 UTC (1,849 KB)
[v2] Sat, 13 Jun 2026 12:47:27 UTC (1,849 KB)