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cs.HC updates on arXiv.org

Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
Extended Reality for Mental Health Evaluation -A Scoping ...
Omisore Olatunji, Ifeanyi Odenigbo, Joseph Orji, Amelia Beltran, · 2022-04-04 · via cs.HC updates on arXiv.org

Mental health disorders are the leading cause of health-related problems globally. It is projected that mental health disorders will be the leading cause of morbidity among adults as the incidence rates of anxiety and depression grows globally. Recently, extended reality (XR), a general term covering virtual reality (VR), augmented reality (AR) and mixed reality (MR), is paving a new way to deliver mental health care. In this paper, we conduct a scoping review on the development and application of XR in the area of mental disorders. We performed a scoping database search to identify the relevant studies indexed in Google Scholar, PubMed, and the ACM Digital Library. A search period between August 2016 and December 2023 was defined to select articles related to the usage of VR, AR, and MR in a mental health context. We identified a total of 85 studies from 27 countries across the globe. By performing data analysis, we found that most of the studies focused on developed countries such as the US (16.47%) and Germany (12.94%). None of the studies were for African countries. The majority of the articles reported that XR techniques led to a significant reduction in symptoms of anxiety or depression. More studies were published in the year 2021, i.e., 31.76% (n = 31). This could indicate that mental disorder intervention received a higher attention when COVID-19 emerged. Most studies (n = 65) focused on a population between 18 and 65 years old, only a few studies focused on teenagers (n = 2). Also, more studies were done experimentally (n = 67, 78.82%) rather than by analytical and modeling approaches (n = 8, 9.41%). This shows that there is a rapid development of XR technology for mental health care. Furthermore, these studies showed that XR technology can effectively be used for evaluating mental disorders in similar or better way as the conventional approaches.