惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

V
Visual Studio Blog
Y
Y Combinator Blog
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
Hugging Face - Blog
Hugging Face - Blog
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
The Cloudflare Blog
L
LangChain Blog
美团技术团队
N
Netflix TechBlog - Medium
量子位
酷 壳 – CoolShell
酷 壳 – CoolShell
B
Blog
博客园 - 司徒正美
爱范儿
爱范儿
D
DataBreaches.Net
月光博客
月光博客
U
Unit 42
B
Blog RSS Feed
Engineering at Meta
Engineering at Meta
Apple Machine Learning Research
Apple Machine Learning Research
Jina AI
Jina AI
MongoDB | Blog
MongoDB | Blog
腾讯CDC

cs.HC updates on arXiv.org

Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
Dynamics of eye-hand coordination are flexibly preserved ...
Jennifer K Bertrand, Craig S Chapman · 2023-04-13 · via cs.HC updates on arXiv.org

Do patterns of eye-hand coordination observed during real-world object interactions apply to digital, screen-based object interactions? We adapted a real-world object interaction task (physically transferring cups in sequence about a tabletop) into a two-dimensional screen-based task (dragging-and-dropping circles in sequence with a cursor). We collected gaze (with webcam eye-tracking) and cursor position data from 51 fully-remote, crowd-sourced participants who performed the task on their own computer. We applied real-world time-series data segmentation strategies to resolve the self-paced movement sequence into phases of object interaction and rigorously cleaned the webcam eye-tracking data. In this preliminary investigation, we found that: 1) real-world eye-hand coordination patterns persist and adapt in this digital context, and 2) remote, online, cursor-tracking and webcam eye-tracking are useful tools for capturing visuomotor behaviours during this ecologically-valid human-computer interaction task. We discuss how these findings might inform design principles and further investigations into natural behaviours that persist in digital environments.