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cs.HC updates on arXiv.org

Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception First head-to-head comparison of agentic AI applied to the analysis of simulated data of the Einstein Telescope Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build PaintCopilot: Modeling Painting as Autonomous Artistic Continuation Personality Engineering with AI Agents: A New Methodology for Negotiation Research PULSE: Agentic Investigation with Passive Sensing for Proactive Intervention in Cancer Survivorship Access Timing as Scaffolding: A Reinforcement Learning Approach to GenAI in Education Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas MAPLE: Self-Supervised Learning-Enhanced Nonlinear Dimensionality Reduction for Visual Analysis nASR: An End-to-End Trainable Neural Layer for Channel-Level EEG Artifact Subspace Reconstruction in Real-Time BCI
Fast Switch Scanning Keyboards: Minimal Expected Query De...
Matt Higger, Mohammad Moghadamfalahi, Fernando Quivira, Deniz Er · 2016-06-08 · via cs.HC updates on arXiv.org

Augmentative and Alternative Communication (AAC) systems allow people with disabilities to provide input to devices which empower them to more fully interact with their environment. Within AAC, switch scanning is a common paradigm for spelling where a set of characters is highlighted and the user is queried as to whether their target character is in the highlighted set. These queries are used to traverse a decision tree which successively prunes away characters until only a single one remains (the estimate). This work seeks a decision tree which requires the fewest expected queries per decision sequence (EQPD). In particular, we remove the constraint that the decision tree needs to be a row-item or group-row-item style tree and minimize EQPD. We pose the problem as a Huffman code with variable, integer cost and solve it with a mild extension of Golin's method in "A dynamic programming algorithm for constructing optimal prefix-free codes with unequal letter costs", IEEE Transactions on Information Theory (1998). Additionally, we model the user on the query level by their probability of detection and false alarm to derive their expected performance on the character level given some decision tree. We perform experiments which show that the min EQPD decision tree (Karp) may reduce selection times, especially for timed (single switch) switch scanning.