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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
How to Beat the Adaptive Multi-Armed Bandit
Varsha Dani, Thomas P. Hayes · 2006-02-15 · via cs.DS updates on arXiv.org

The multi-armed bandit is a concise model for the problem of iterated decision-making under uncertainty. In each round, a gambler must pull one of $K$ arms of a slot machine, without any foreknowledge of their payouts, except that they are uniformly bounded. A standard objective is to minimize the gambler's regret, defined as the gambler's total payout minus the largest payout which would have been achieved by any fixed arm, in hindsight. Note that the gambler is only told the payout for the arm actually chosen, not for the unchosen arms. Almost all previous work on this problem assumed the payouts to be non-adaptive, in the sense that the distribution of the payout of arm $j$ in round $i$ is completely independent of the choices made by the gambler on rounds $1, \dots, i-1$. In the more general model of adaptive payouts, the payouts in round $i$ may depend arbitrarily on the history of past choices made by the algorithm. We present a new algorithm for this problem, and prove nearly optimal guarantees for the regret against both non-adaptive and adaptive adversaries. After $T$ rounds, our algorithm has regret $O(\sqrt{T})$ with high probability (the tail probability decays exponentially). This dependence on $T$ is best possible, and matches that of the full-information version of the problem, in which the gambler is told the payouts for all $K$ arms after each round. Previously, even for non-adaptive payouts, the best high-probability bounds known were $O(T^{2/3})$, due to Auer, Cesa-Bianchi, Freund and Schapire. The expected regret of their algorithm is $O(T^{1/2}) for non-adaptive payouts, but as we show, $Ω(T^{2/3})$ for adaptive payouts.