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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Offline and Online Models of Budget Allocation for Maximi...
Noa Avigdor-Elgrabli, Gideon Blocq, Iftah Gamzu, Ariel Orda · 2015-08-05 · via cs.DS updates on arXiv.org

The research of influence propagation in social networks via word-of-mouth processes has been given considerable attention in recent years. Arguably, the most fundamental problem in this domain is influence maximization, where the goal is to identify a seed set of individuals that can trigger a large cascade of influence in the network. While there has been significant progress regarding this problem and its variants, one basic shortcoming of the models is that they lack the flexibility in the way the budget is allocated to individuals. Indeed, budget allocation is a critical issue in advertising and viral marketing. Taking the other point of view, known models allowing flexible budget allocation do not take into account the influence spread in the network. We introduce a generalized model that captures both budgets and influence propagation simultaneously. For the offline setting, we identify a large family of budget-based propagation functions that admit tight approximation guarantee. This family extends most of the previously studied influence models, including the well-known Triggering model. We establish that any function in this family implies an instance of a monotone submodular function maximization over the integer lattice subject to a knapsack constraint. This problem is known to admit an optimal (1-1/e)-approximation. We also study the price of anarchy of the multi-player game that extends the model and establish tight results. For the online setting, in which an unknown subset of agents arrive in a random order and the algorithm needs to make an irrevocable budget allocation in each step, we develop a 1/(15e)-competitive algorithm. This setting extends the secretary problem, and its variant, the submodular knapsack secretary problem. Notably, our algorithm improves over the best known approximation for the latter problem, even though it applies to a more general setting.