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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Faster way to agony: Discovering hierarchies in directed ...
Nikolaj Tatti · 2019-02-05 · via cs.DS updates on arXiv.org

Many real-world phenomena exhibit strong hierarchical structure. Consequently, in many real-world directed social networks vertices do not play equal role. Instead, vertices form a hierarchy such that the edges appear mainly from upper levels to lower levels. Discovering hierarchies from such graphs is a challenging problem that has gained attention. Formally, given a directed graph, we want to partition vertices into levels such that ideally there are only edges from upper levels to lower levels. From computational point of view, the ideal case is when the underlying directed graph is acyclic. In such case, we can partition the vertices into a hierarchy such that there are only edges from upper levels to lower edges. In practice, graphs are rarely acyclic, hence we need to penalize the edges that violate the hierarchy. One practical approach is agony, where each violating edge is penalized based on the severity of the violation. The fastest algorithm for computing agony requires $O(nm^2)$ time. In the paper we present an algorithm for computing agony that has better theoretical bound, namely $O(m^2)$. We also show that in practice the obtained bound is pessimistic and that we can use our algorithm to compute agony for large datasets. Moreover, our algorithm can be used as any-time algorithm.