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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Constrained Shortest Path and Hierarchical Structures
Adil Erzin, Roman Plotnikov, Ilya Ladygin · 2022-04-11 · via cs.DS updates on arXiv.org

The Constraint Shortest Path (CSP) problem is as follows. An $n$-vertex graph is given, each edge/arc assigned two weights. Let us call them "cost" and "length" for definiteness. Finding a min-cost upper-bounded length path between a given pair of vertices is required. The problem is NP-hard even when the lengths of all edges are the same. Therefore, various approximation algorithms have been proposed in the literature for it. The constraint on path length can be accounted for by considering one edge weight equals to a linear combination of cost and length. By varying the multiplier value in a linear combination, a feasible solution delivers a minimum to the function with new weights. At the same time, Dijkstra's algorithm or its modifications are used to construct the shortest path with the current weights of the edges. However, with insufficiently large graphs, this approach may turn out to be time-consuming. In this article, we propose to look for a solution, not in the original graph but specially constructed hierarchical structures (HS). We show that the shortest path in the HS is constructed with $O(m)$-time complexity, where $m$ is the number of edges/arcs of the graph, and the approximate solution in the case of integer costs and lengths of the edges is found with $O(m\log n)$-time complexity. The a priori estimate of the algorithm's accuracy turned out to depend on the parameters of the problem and can be significant. Therefore, to evaluate the algorithm's effectiveness, we conducted a numerical experiment on the graphs of roads of megalopolis and randomly constructed unit-disk graphs (UDGs). The numerical experiment results show that in the HS, a solution close to optimal one is built 10--100 times faster than in the methods which use Dijkstra's algorithm to build a min-weight path in the original graph.