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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Slow links, fast links, and the cost of gossip
Suman Sourav, Peter Robinson, Seth Gilbert · 2016-11-19 · via cs.DS updates on arXiv.org

Consider the classical problem of information dissemination: one (or more) nodes in a network have some information that they want to distribute to the remainder of the network. In this paper, we study the cost of information dissemination in networks where edges have latencies, i.e., sending a message from one node to another takes some amount of time. We first generalize the idea of conductance to weighted graphs by defining $φ_*$ to be the "critical conductance" and $\ell_*$ to be the "critical latency". One goal of this paper is to argue that $φ_*$ characterizes the connectivity of a weighted graph with latencies in much the same way that conductance characterizes the connectivity of unweighted graphs. We give near tight lower and upper bounds on the problem of information dissemination, up to polylogarithmic factors. Specifically, we show that in a graph with (weighted) diameter $D$ (with latencies as weights) and maximum degree $Δ$, any information dissemination algorithm requires at least $Ω(\min(D+Δ, \ell_*/φ_*))$ time % in the worst case. We show several variants of the lower bound (e.g., for graphs with small diameter, graphs with small max-degree, etc.) by reduction to a simple combinatorial game. We then give nearly matching algorithms, showing that information dissemination can be solved in $O(\min((D+Δ)\log^3{n}, (\ell_*/φ_*)\log n)$ time. This is achieved by combining two cases. We show that the classical push-pull algorithm is (near) optimal when the diameter or the maximum degree is large. For the case where the diameter and the maximum degree are small, we give an alternative strategy in which we first discover the latencies and then use an algorithm for known latencies based on a weighted spanner construction. (Our algorithms are within polylogarithmic factors of being tight both for known and unknown latencies.)