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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Two Results on Slime Mold Computations
Ruben Becker, Vincenzo Bonifaci, Andreas Karrenbauer, Pavel Kole · 2017-07-21 · via cs.DS updates on arXiv.org

We present two results on slime mold computations. In wet-lab experiments (Nature'00) by Nakagaki et al. the slime mold Physarum polycephalum demonstrated its ability to solve shortest path problems. Biologists proposed a mathematical model, a system of differential equations, for the slime's adaption process (J. Theoretical Biology'07). It was shown that the process convergences to the shortest path (J. Theoretical Biology'12) for all graphs. We show that the dynamics actually converges for a much wider class of problems, namely undirected linear programs with a non-negative cost vector. Combinatorial optimization researchers took the dynamics describing slime behavior as an inspiration for an optimization method and showed that its discretization can $\varepsilon$-approximately solve linear programs with positive cost vector (ITCS'16). Their analysis requires a feasible starting point, a step size depending linearly on $\varepsilon$, and a number of steps with quartic dependence on $\mathrm{opt}/(\varepsilonΦ)$, where $Φ$ is the difference between the smallest cost of a non-optimal basic feasible solution and the optimal cost ($\mathrm{opt}$). We give a refined analysis showing that the dynamics initialized with any strongly dominating point converges to the set of optimal solutions. Moreover, we strengthen the convergence rate bounds and prove that the step size is independent of $\varepsilon$, and the number of steps depends logarithmically on $1/\varepsilon$ and quadratically on $\mathrm{opt}/Φ$.