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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Algorithms and Hardness for Multidimensional Range Update...
Joshua Lau, Angus Ritossa · 2021-01-06 · via cs.DS updates on arXiv.org

Traditional orthogonal range problems allow queries over a static set of points, each with some value. Dynamic variants allow points to be added or removed, one at a time. To support more powerful updates, we introduce the Grid Range class of data structure problems over integer arrays in one or more dimensions. These problems allow range updates (such as filling all cells in a range with a constant) and queries (such as finding the sum or maximum of values in a range). In this work, we consider these operations along with updates that replace each cell in a range with the minimum, maximum, or sum of its existing value, and a constant. In one dimension, it is known that segment trees can be leveraged to facilitate any $n$ of these operations in $\tilde{O}(n)$ time overall. Other than a few specific cases, until now, higher dimensional variants have been largely unexplored. We show that no truly subquadratic time algorithm can support certain pairs of these updates simultaneously without falsifying several popular conjectures. On the positive side, we show that truly subquadratic algorithms can be obtained for variants induced by other subsets. We provide two approaches to designing such algorithms that can be generalised to online and higher dimensional settings. First, we give almost-tight $\tilde{O}(n^{3/2})$ time algorithms for single-update variants where the update operation distributes over the query operation. Second, for other variants, we provide a general framework for reducing to instances with a special geometry. Using this, we show that $O(m^{3/2-ε})$ time algorithms for counting paths and walks of length 2 and 3 between vertex pairs in sparse graphs imply truly subquadratic data structures for certain variants; to this end, we give an $\tilde{O}(m^{(4ω-1)/(2ω+1)}) = O(m^{1.478})$ time algorithm for counting simple 3-paths between vertex pairs.