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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Speeding-up Graph Algorithms via Clique Partitioning
Akshar Chavan, Sanaz Rabinia, Daniel Grosu, Marco Brocanelli · 2025-02-05 · via cs.DS updates on arXiv.org

Reducing the running time of graph algorithms is vital for tackling real-world problems such as shortest paths and matching in large-scale graphs, where path information plays a crucial role. To address this critical challenge, this paper introduces a graph restructuring algorithm that identifies bipartite cliques and replaces them with tripartite graphs. This restructuring leads to fewer edges while preserving complete graph path information, enabling the direct application of algorithms like matching and all-pairs shortest paths to achieve significant runtime reductions, especially for large, dense graphs. The running time of the proposed algorithm for a graph $G(V,E)$, with $|V| = n$ and $|E| = m$ is~$O(mn^δ)$, which is better than $O(mn^δ\log^2 n)$, the running time of the best existing algorithm for speeding-up other graph algorithms (the Feder-Motwani (\textsf{FM}) algorithm), where $0 \leq δ\leq 1$. Both the \textsf{FM} algorithm and the proposed algorithm are originally formulated for bipartite graphs, but can also be applied to general directed or undirected graphs. Our extensive experimental analysis demonstrates that the proposed algorithm achieves up to 21.26\% higher reduction in the number of edges and runs up to 105.18$\times$ faster than the \textsf{FM} algorithm. On large synthetic graphs with up to 1.05 billion edges, it attains a reduction in the number of edges of up to 74.36\%. On real-world graphs, it achieves a reduction in the number of edges by up to 46.8\%. Furthermore, when used as a preprocessing step, our approach yields up to a 2.07$\times$ speedup for the matching algorithms on large synthetic graphs, and up to a 1.74$\times$ speedup for the All-Pairs Shortest Path algorithms on real-world graphs, when compared to using the given graph as input.