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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
A Near-Optimal Low-Energy Deterministic Distributed SSSP ...
Mohsen Ghaffari, Anton Trygub · 2024-09-24 · via cs.DS updates on arXiv.org

We present a low-energy deterministic distributed algorithm that computes exact Single-Source Shortest Paths (SSSP) in near-optimal time: it runs in $\tilde{O}(n)$ rounds and each node is awake during only $poly(\log n)$ rounds. When a node is not awake, it performs no computations or communications and spends no energy. The general approach we take along the way to this result can be viewed as a novel adaptation of Dijkstra's classic approach to SSSP, which makes it suitable for the distributed setting. Notice that Dijkstra's algorithm itself is not efficient in the distributed setting due to its need for repeatedly computing the minimum-distance unvisited node in the entire network. Our adapted approach has other implications, as we outline next. As a step toward the above end-result, we obtain a simple deterministic algorithm for exact SSSP with near-optimal time and message complexities of $\tilde{O}(n)$ and $\tilde{O}(m)$, in which each edge communicates only $poly(\log n)$ messages. Therefore, one can simultaneously run $n$ instances of it for $n$ sources, using a simple random delay scheduling. That computes All Pairs Shortest Paths (APSP) in the near-optimal time complexity of $\tilde{O}(n)$. This algorithm matches the complexity of the recent APSP algorithm of Bernstein and Nanongkai [STOC 2019] using a completely different method (and one that is more modular, in the sense that the SSSPs are solved independently). It also takes a step toward resolving the open problem on a deterministic $\tilde{O}(n)$-time APSP, as the only randomness used now is in the scheduling.